Fahd S.
3D Vehicle and Environment Artist - Automotive, Hard Surface and Real-Time Rendering
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About
I am a 3D vehicle and environment artist based in Lahore, Pakistan, with 6+ years of professional production experience in hard-surface modelling, PBR texturing, and real-time visualisation across Unreal Engine and Unity.
My vehicle work spans both civilian and military asset categories. On the civilian side, I have modelled high-fidelity supercars including the Pagani Huayra Roadster, Lamborghini Aventador, and Pramac Yamaha MotoGP Lightcycle, each produced through a complete pipeline from high-poly modelling in Maya through retopology, UV layout, normal and AO map baking, PBR texturing in Substance Painter with custom livery and paint material setups, and final real-time rendering in Unreal Engine. On the military side, I spent two years building and maintaining vehicle assets for professional VR defence simulation systems, JF-17 Thunder, F-16 Fighting Falcon, C-130 Hercules, main battle tanks, jeeps, and military trucks, working from technical reference documents and photographic reference to game-ready optimised meshes in Unity.
Beyond vehicle art, my background covers modular environment kit production, architectural and systems visualisation, and high-fidelity environment art for film production. I currently produce real-time 3D visuals for HVAC systems and mechanical equipment at BASSG Software Solutions. I also publish modular environment kits on the Fab marketplace independently under Artemis Interactive.
Available for remote freelance projects in automotive visualisation, vehicle CGI, virtual showroom production, hard-surface asset creation, environment art, and real-time rendering.
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My vehicle work spans both civilian and military asset categories. On the civilian side, I have modelled high-fidelity supercars including the Pagani Huayra Roadster, Lamborghini Aventador, and Pramac Yamaha MotoGP Lightcycle, each produced through a complete pipeline from high-poly modelling in Maya through retopology, UV layout, normal and AO map baking, PBR texturing in Substance Painter with custom livery and paint material setups, and final real-time rendering in Unreal Engine. On the military side, I spent two years building and maintaining vehicle assets for professional VR defence simulation systems, JF-17 Thunder, F-16 Fighting Falcon, C-130 Hercules, main battle tanks, jeeps, and military trucks, working from technical reference documents and photographic reference to game-ready optimised meshes in Unity.
Beyond vehicle art, my background covers modular environment kit production, architectural and systems visualisation, and high-fidelity environment art for film production. I currently produce real-time 3D visuals for HVAC systems and mechanical equipment at BASSG Software Solutions. I also publish modular environment kits on the Fab marketplace independently under Artemis Interactive.
Available for remote freelance projects in automotive visualisation, vehicle CGI, virtual showroom production, hard-surface asset creation, environment art, and real-time rendering.
Experience
- Founder and Lead 3D Artist Artemis Interactive · Self-employed Jan 2026 – Present 5 mos Pakistan Developing and publishing modular environment kits on the Fab marketplace under the Artemis Interactive brand. Most recent release, Modular Industrial Rooftop Kit for Unreal Engine 5, passed Epic's full technical review covering LODs, Nanite compliance, collision, lightmap UVs, and clean project structure. Industrial Training Bay environment kit is currently in production.
- 3D Visualizer BASSG Software Solutions · Full-time May 2023 – Present 3 yrs 1 mos Remote, OR, United States Producing technical and presentation-focused real-time 3D visuals for HVAC systems, floor plans, piping layouts, and mechanical equipment including AHUs, RTUs, and VAVs. Defining material libraries and scene lighting setups for architectural renders and 360-degree walkthrough deliverables in Unreal Engine.
- 3D Environment & Prop Artist Dimenxion.io · Full-time Jul 2022 – Apr 2023 9 mos undefined, AB, Canada Designed, modelled, textured, and integrated 40+ sci-fi environment assets for the Dimenxion.io shipped Web3 metaverse platform in Unity. Delivered modular building kits and prop libraries optimised for WebGL and PC targets with trim-sheet UVs and baked lighting.
- Environment Artist Failfection LLC · Full-time Aug 2021 – Jun 2022 10 mos United States Created stylised dieselpunk and Viking environments for a shipped action-adventure game in Unity including a telescope tower, modular bridge, tavern interior, and supporting props. Full high-poly to game-res pipeline from concept art through final in-engine delivery.
- Vehicle Artist Figurama Collectors · Contract Aug 2021 – Feb 2022 6 mos United States Modelled and textured high-fidelity supercars for a virtual showroom in Unreal Engine, Pagani Huayra Roadster, Lamborghini Aventador, and Pramac Yamaha MotoGP Lightcycle. Custom livery wraps, material-instanced paint shaders, and real-time rendering for interactive WebGL showroom presentation.
- 3D Environment Artist Quintessence Studios · Contract Aug 2020 – Aug 2021 1 yrs London, England, United Kingdom Produced high-fidelity ancient Greek environments in Unreal Engine for a live-action film production. Modelled and textured architectural assets, authored procedural mosaic tile materials in Substance Designer, managed UDIM UV layouts on hero assets, and finalised in-engine lighting and 360-degree render deliverables.
- 3D Modeller and Vehicle Artist ORMS · Full-time Jun 2019 – Aug 2021 2 yrs 2 mos Islamabad, Islamabad Capital Territory, Pakistan Built full-pipeline game-ready military vehicle assets for VR training simulations deployed on Oculus in Unity, JF-17 Thunder, F-16 Fighting Falcon, C-130 Hercules, main battle tanks, jeeps, and military trucks, working from technical reference documents through modelling, UV layout, texturing, and real-time optimisation. Modified existing aircraft in Lockheed Martin's Prepar3D simulation platform, including geometry changes, texture updates, and configuration adjustments. Built GIS-based terrain environments for military training systems.
Education
- capital university of science and technology islamabad Bachelor, Computer Science 2015 – 2019
Stats
0 followers, 0 following
Age: 32
Joined: June 20, 2021
Last seen: May 20, 2026
Area of Expertise
Automotive Design
3D Modeling
Games Design
3D Rendering Services
3D Design Services
Blender 3D Modeling Services
3D Architectural Rendering Services
Maya 3D Modeling Services
3D Furniture Modeling Services
3D Architectural Modeling
3D Virtual Reality Rendering
3ds Max Modeling Services
3D Exterior Rendering
3D Product Modeling
2D to 3D Modeling
3D AR/VR Architectural Services
Photorealistic Rendering
3D Visualizer Services
Metaverse Gaming Design
UV Mapping & Unwrapping Services
Languages
English Full professional proficiency
Location
Islamabad, Islamabad, Pakistan