Fahd S.
Global rank:
8,826 / 137,349
Skill pts: 5
3D Modeling 3D Texture Mapping Adobe Substance Designer Marmoset Toolbag Simulation

About

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Experience

  • Founder and Lead 3D Artist Artemis Interactive · Self-employed Jan 2026 – Present 5 mos Pakistan Developing and publishing modular environment kits on the Fab marketplace under the Artemis Interactive brand. Most recent release, Modular Industrial Rooftop Kit for Unreal Engine 5, passed Epic's full technical review covering LODs, Nanite compliance, collision, lightmap UVs, and clean project structure. Industrial Training Bay environment kit is currently in production.
  • 3D Visualizer BASSG Software Solutions · Full-time May 2023 – Present 3 yrs 1 mos Remote, OR, United States Producing technical and presentation-focused real-time 3D visuals for HVAC systems, floor plans, piping layouts, and mechanical equipment including AHUs, RTUs, and VAVs. Defining material libraries and scene lighting setups for architectural renders and 360-degree walkthrough deliverables in Unreal Engine.
  • 3D Environment & Prop Artist Dimenxion.io · Full-time Jul 2022 – Apr 2023 9 mos undefined, AB, Canada Designed, modelled, textured, and integrated 40+ sci-fi environment assets for the Dimenxion.io shipped Web3 metaverse platform in Unity. Delivered modular building kits and prop libraries optimised for WebGL and PC targets with trim-sheet UVs and baked lighting.
  • Environment Artist Failfection LLC · Full-time Aug 2021 – Jun 2022 10 mos United States Created stylised dieselpunk and Viking environments for a shipped action-adventure game in Unity including a telescope tower, modular bridge, tavern interior, and supporting props. Full high-poly to game-res pipeline from concept art through final in-engine delivery.
  • Vehicle Artist Figurama Collectors · Contract Aug 2021 – Feb 2022 6 mos United States Modelled and textured high-fidelity supercars for a virtual showroom in Unreal Engine, Pagani Huayra Roadster, Lamborghini Aventador, and Pramac Yamaha MotoGP Lightcycle. Custom livery wraps, material-instanced paint shaders, and real-time rendering for interactive WebGL showroom presentation.
  • 3D Environment Artist Quintessence Studios · Contract Aug 2020 – Aug 2021 1 yrs London, England, United Kingdom Produced high-fidelity ancient Greek environments in Unreal Engine for a live-action film production. Modelled and textured architectural assets, authored procedural mosaic tile materials in Substance Designer, managed UDIM UV layouts on hero assets, and finalised in-engine lighting and 360-degree render deliverables.
  • 3D Modeller and Vehicle Artist ORMS · Full-time Jun 2019 – Aug 2021 2 yrs 2 mos Islamabad, Islamabad Capital Territory, Pakistan Built full-pipeline game-ready military vehicle assets for VR training simulations deployed on Oculus in Unity, JF-17 Thunder, F-16 Fighting Falcon, C-130 Hercules, main battle tanks, jeeps, and military trucks, working from technical reference documents through modelling, UV layout, texturing, and real-time optimisation. Modified existing aircraft in Lockheed Martin's Prepar3D simulation platform, including geometry changes, texture updates, and configuration adjustments. Built GIS-based terrain environments for military training systems.

Education

  • capital university of science and technology islamabad Bachelor, Computer Science 2015 – 2019