Global rank:
46,154 / 115,976
Skill pts: 0
3D Animation Rigging 3ds Max PBR Texturing Prop Design Rendering

About

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Experience

  • 3D Environment & Prop Artist Dimenxion.io · Full-time Jul 2022 – Present 3 yrs 5 mos undefined, AB, Canada ▪ Designed environment art for Blockchain Metaverse app
    ▪ Designed multiple levels such as lobbies, fighting arenas, racing tracks and other in app activities
    ▪ Achieved distinctive style for each asset of different faction with the metaverse
    ▪ Achieved maximum optimization of 3D assets with LODs and Baked normal maps
    ▪ Modelled environment assets such as modular buildings, terrain, roads, and props
    ▪ Developed baked lighting for WebGL in Unity
  • 3D Artist Upwork · Freelance Dec 2018 – Present 7 yrs Lahore, Punjab, Pakistan ▪ Designed Environment Art that was optimized for VR platforms such as Oculus Quest 2
    ▪ Designed high quality maps and levels for FPS games for PC and Mobile
    ▪ Achieved optimized Real-Time and Baked Lighting setups for Unity and Unreal Engine
    ▪ Produced high quality modular environment props using Autodesk Maya and Substance Painter
    ▪ Developed 3D assets for Unreal Engine and Unity
    ▪ Designed Environment art and maps for VR training programs
    ▪ Designed props using Zbrush hard surface normal and integrated the models into game engines
    ▪ Developed 3D assets for Unreal Engine and Unity
  • Environment Artist Quintessence Studios · Self-employed Aug 2020 – Aug 2021 1 yrs London, England, United Kingdom ▪ Led the production of high-quality polygon models
    ▪ Designed Environment art for Unreal Engine for Virtual Production
    ▪ Achieved Raytraced Environment lighting setup for cinematic shots
    ▪ Designed PBR materials such as Mosaic Tiles in Substance Designer
    ▪ Developed high quality 4K texturing in Substance Painter
  • 3D Modeler Shaheen Aero traders · Full-time Jun 2019 – Aug 2021 2 yrs 2 mos Islamabad, Islamabad Capital Territory, Pakistan ▪ Modelled high quality low poly models of jeeps, trucks, and aircrafts and made them game-ready for Unity
    ▪ Designed the environment art based on real location for HTC Vive in Unity
    ▪ Modelled hard surface radio equipment and panels as game-ready assets to be used in Unity
    ▪ Optimized the props to be used in Unity for HTC Vive
    ▪ Modified existing prefabs and cleaned the geometry and textures to be used in Unity

Education

  • capital university of science and technology islamabad Bachelor, Computer Science 2015 – 2019