About
I am a 3D artist specializing in stylized low-poly models for games and interactive media. Skilled in 3D modeling, sculpting, texturing, and rendering, I create clean, optimized assets that are both visually appealing and production-ready. My expertise includes hard-surface and prop modeling, PBR texturing, UV mapping, and baking high-to-low poly details.
I have completed projects ranging from props and furniture to stylized vehicles and characters, focusing on strong design, attention to detail, and consistency with artistic direction. Proficient in Blender, Substance Painter, ZBrush, and Unreal Engine, I am comfortable working across the full 3D pipeline—from concept to final render.
Passionate about storytelling through design, I aim to deliver high-quality assets that enhance both gameplay and visual immersion.
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Experience
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Production
Private · Freelance
Feb 2020 –
Sep 2025
5 yrs 7 mos
Ethiopia
Created a stylized low-poly assets including vehicles, props, weapons, and furniture.
Designed clean and optimized game-ready models with proper UV layouts and efficient topology.
Produced high-quality textures using Substance Painter with PBR workflow for realistic and stylized looks.
Applied baking techniques (normal, AO, curvature maps) to transfer high-poly details to low-poly assets.