Global rank:
10,054 / 116,117
Skill pts: 5
2D to 3D Modeling Autodesk Maya CAD to 3D Conversion STL Repair STL repairing Modification

About

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Experience

  • Senior 3D Artist Falcon’s Creative Philippines · Full-time Jul 2025 – Sep 2025 2 mos Philippines •⠀Produced optimized architectural and environment assets (cliffs, foliage, and buildings) for Unreal Engine, applying PBR workflows and high-fidelity visualization standards for large-scale themed-entertainment projects. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
    •⠀Shared expertise in optimization workflows and ZBrush techniques, mentoring team members and ensuring high-quality, immersive asset visuals for pre-construction theme park visualization.
  • 3D Artist System Studios · Full-time Jan 2020 – Jun 2025 5 yrs 5 mos Philippines •⠀Oddworld: Soulstorm (PS5) – Large-Scale Architecture and Prop Modeling
    •⠀Unreleased Mobile Game – Architecture Modeling (Mobile-Optimized Buildings and Structures) ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
    •⠀Unreleased Stylized Game – Stylized Fish & Prop Modeling (ZBrush & Substance Painter)
  • Senior 3D Artist Refract Technologies (Remote – Singapore-based) · Full-time Dec 2021 – Mar 2024 2 yrs 3 mos Philippines •⠀TicTacBow (Archery Game) – Modeled bows and stylized environments; contributed to Esports
    Olympics version. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
    •⠀Unreleased Stylized Mobile Game – Created various stylized 3D assets for mobile specs.
  • 3D Artist Ubisoft Philippines · Full-time Nov 2019 – Nov 2020 1 yrs Philippines •⠀Assassin’s Creed 3 Remastered – Environment Modeling (Buildings, Interiors, and Props) ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
    •⠀Skull & Bones – Organic Environment Modeling (Cliffs, Rock Formations, Moss Detailing, and Material Blending using In-Engine Textures) ⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
    •⠀Far Cry 6 – 3D Asset Modeling (Props, Hard Surface Elements, and Architectural Details)
  • Senior 3D Generalist NarraSoft Game Development · Full-time May 2017 – Oct 2017 5 mos Philippines Sculpted WizKids tabletop miniatures using ZBrush for toy production and 3D printing.
  • Senior 3D Game Artist Funguy Studio · Full-time Apr 2013 – Dec 2016 3 yrs 8 mos Philippines • Monster Trucks – Modeled and animated stylized monster trucks for mobile gameplay
    • Rise of the Stikeez – Modeled and animated cartoony main characters
    • Mecha Showdown – Created and animated robotic characters for action sequences
  • 3D Game Artist GameBowl (Hercules Group Corporation) · Full-time Jul 2010 – Apr 2012 1 yrs 9 mos Philippines ⠀•⠀Contributed to an online PC game resembling Second Life with a stylized, cartoony aesthetic ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀•⠀Modeled and helped develop in-game characters, environments, and props for social gameplay

Education

  • Ateneo de Naga University Bachelor of Science, Digital Illustration & Animation 2006 – 2010