About
Hi, I’m Carlo — a 3D artist with 10+ years of experience in game development, product visualization, and 3D asset creation. I specialize in cleaning, optimizing, and retopologizing heavy CAD and 3D models so they become lightweight, accurate, and production-ready.
I work with engineering and design files including CAD, Revit, STEP, IGES, SolidWorks, SketchUp, OBJ, FBX, and STL.
What I can do for you:
• Clean & fix messy geometry
• Retopology for real-time or subdivision workflows
• Poly reduction with accuracy preserved
• Silhouette fixing (remove faceting / low-poly look)
• Convert CAD to clean 3D meshes (Unreal, Unity, Blender, Maya, 3ds Max, etc.)
• 3D print preparation (clean STL, watertight, manifold models)
• UV unwrapping (simple to complex)
• File conversion across multiple formats
• Organized naming, pivots & grouping
Where you can use the cleaned models:
• Game engines (Unreal, Unity)
• Websites / 3D viewers
• AR/VR applications
• Animations & rendering
• 3D printing / manufacturing-ready STL
• Product visualization
• Real-time configurators
Why clients work with me:
• Fast and clean deliverables
• Accurate topology with smooth silhouettes
• Strong attention to detail
• Reliable communication
• Experience in both gaming and CAD pipelines
If you need a messy CAD/3D model fixed, optimized, or retopologized — I’m here to help.
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Experience
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Senior 3D Artist
Falcon’s Creative Philippines · Full-time
Jul 2025 –
Sep 2025
2 mos
Philippines
•⠀Produced optimized architectural and environment assets (cliffs, foliage, and buildings) for Unreal Engine, applying PBR workflows and high-fidelity visualization standards for large-scale themed-entertainment projects. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
•⠀Shared expertise in optimization workflows and ZBrush techniques, mentoring team members and ensuring high-quality, immersive asset visuals for pre-construction theme park visualization.
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3D Artist
System Studios · Full-time
Jan 2020 –
Jun 2025
5 yrs 5 mos
Philippines
•⠀Oddworld: Soulstorm (PS5) – Large-Scale Architecture and Prop Modeling
•⠀Unreleased Mobile Game – Architecture Modeling (Mobile-Optimized Buildings and Structures) ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
•⠀Unreleased Stylized Game – Stylized Fish & Prop Modeling (ZBrush & Substance Painter)
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Senior 3D Artist
Refract Technologies (Remote – Singapore-based) · Full-time
Dec 2021 –
Mar 2024
2 yrs 3 mos
Philippines
•⠀TicTacBow (Archery Game) – Modeled bows and stylized environments; contributed to Esports
Olympics version. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
•⠀Unreleased Stylized Mobile Game – Created various stylized 3D assets for mobile specs.
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3D Artist
Ubisoft Philippines · Full-time
Nov 2019 –
Nov 2020
1 yrs
Philippines
•⠀Assassin’s Creed 3 Remastered – Environment Modeling (Buildings, Interiors, and Props) ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
•⠀Skull & Bones – Organic Environment Modeling (Cliffs, Rock Formations, Moss Detailing, and Material Blending using In-Engine Textures) ⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
•⠀Far Cry 6 – 3D Asset Modeling (Props, Hard Surface Elements, and Architectural Details)
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Senior 3D Generalist
NarraSoft Game Development · Full-time
May 2017 –
Oct 2017
5 mos
Philippines
Sculpted WizKids tabletop miniatures using ZBrush for toy production and 3D printing.
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Senior 3D Game Artist
Funguy Studio · Full-time
Apr 2013 –
Dec 2016
3 yrs 8 mos
Philippines
• Monster Trucks – Modeled and animated stylized monster trucks for mobile gameplay
• Rise of the Stikeez – Modeled and animated cartoony main characters
• Mecha Showdown – Created and animated robotic characters for action sequences
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3D Game Artist
GameBowl (Hercules Group Corporation) · Full-time
Jul 2010 –
Apr 2012
1 yrs 9 mos
Philippines
⠀•⠀Contributed to an online PC game resembling Second Life with a stylized, cartoony aesthetic ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀•⠀Modeled and helped develop in-game characters, environments, and props for social gameplay
Education
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Ateneo de Naga University
Bachelor of Science, Digital Illustration & Animation
2006 – 2010