Carlo R.
3D Artist | CAD Cleanup, Retopology & Mesh Optimization Specialist
Global rank:
4,666
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135,781
Skill pts: 10
3D Print Preparation
Pixologic ZBrush
Rendering (optional)
Vray for 3ds
ZBrush
Want help from a designer like CLYR?
About
Hi, I’m Carlo — a 3D artist with 10+ years of experience in game development, product visualization, and 3D asset creation. I specialize in cleaning, optimizing, and retopologizing heavy CAD and 3D models so they become lightweight, accurate, and production-ready.
I work with engineering and design files including CAD, Revit, STEP, IGES, SolidWorks, SketchUp, OBJ, FBX, and STL.
What I can do for you:
• Clean & fix messy geometry
• Retopology for real-time or subdivision workflows
• Poly reduction with accuracy preserved
• Silhouette fixing (remove faceting / low-poly look)
• Convert CAD to clean 3D meshes (Unreal, Unity, Blender, Maya, 3ds Max, etc.)
• 3D print preparation (clean STL, watertight, manifold models)
• UV unwrapping (simple to complex)
• File conversion across multiple formats
• Organized naming, pivots & grouping
Where you can use the cleaned models:
• Game engines (Unreal, Unity)
• Websites / 3D viewers
• AR/VR applications
• Animations & rendering
• 3D printing / manufacturing-ready STL
• Product visualization
• Real-time configurators
Why clients work with me:
• Fast and clean deliverables
• Accurate topology with smooth silhouettes
• Strong attention to detail
• Reliable communication
• Experience in both gaming and CAD pipelines
If you need a messy CAD/3D model fixed, optimized, or retopologized — I’m here to help.
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I work with engineering and design files including CAD, Revit, STEP, IGES, SolidWorks, SketchUp, OBJ, FBX, and STL.
What I can do for you:
• Clean & fix messy geometry
• Retopology for real-time or subdivision workflows
• Poly reduction with accuracy preserved
• Silhouette fixing (remove faceting / low-poly look)
• Convert CAD to clean 3D meshes (Unreal, Unity, Blender, Maya, 3ds Max, etc.)
• 3D print preparation (clean STL, watertight, manifold models)
• UV unwrapping (simple to complex)
• File conversion across multiple formats
• Organized naming, pivots & grouping
Where you can use the cleaned models:
• Game engines (Unreal, Unity)
• Websites / 3D viewers
• AR/VR applications
• Animations & rendering
• 3D printing / manufacturing-ready STL
• Product visualization
• Real-time configurators
Why clients work with me:
• Fast and clean deliverables
• Accurate topology with smooth silhouettes
• Strong attention to detail
• Reliable communication
• Experience in both gaming and CAD pipelines
If you need a messy CAD/3D model fixed, optimized, or retopologized — I’m here to help.
Portfolio
Service offers
Experience
-
Senior 3D Artist
Falcon’s Creative Philippines · Full-time
Jul 2025 –
Sep 2025
2 mos
Philippines
•⠀Produced optimized architectural and environment assets (cliffs, foliage, and buildings) for Unreal Engine, applying PBR workflows and high-fidelity visualization standards for large-scale themed-entertainment projects. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
•⠀Shared expertise in optimization workflows and ZBrush techniques, mentoring team members and ensuring high-quality, immersive asset visuals for pre-construction theme park visualization. -
3D Artist
System Studios · Full-time
Jan 2020 –
Jun 2025
5 yrs 5 mos
Philippines
•⠀Oddworld: Soulstorm (PS5) – Large-Scale Architecture and Prop Modeling
•⠀Unreleased Mobile Game – Architecture Modeling (Mobile-Optimized Buildings and Structures) ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
•⠀Unreleased Stylized Game – Stylized Fish & Prop Modeling (ZBrush & Substance Painter) -
Senior 3D Artist
Refract Technologies (Remote – Singapore-based) · Full-time
Dec 2021 –
Mar 2024
2 yrs 3 mos
Philippines
•⠀TicTacBow (Archery Game) – Modeled bows and stylized environments; contributed to Esports
Olympics version. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
•⠀Unreleased Stylized Mobile Game – Created various stylized 3D assets for mobile specs. -
3D Artist
Ubisoft Philippines · Full-time
Nov 2019 –
Nov 2020
1 yrs
Philippines
•⠀Assassin’s Creed 3 Remastered – Environment Modeling (Buildings, Interiors, and Props) ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
•⠀Skull & Bones – Organic Environment Modeling (Cliffs, Rock Formations, Moss Detailing, and Material Blending using In-Engine Textures) ⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
•⠀Far Cry 6 – 3D Asset Modeling (Props, Hard Surface Elements, and Architectural Details) - Senior 3D Generalist NarraSoft Game Development · Full-time May 2017 – Oct 2017 5 mos Philippines Sculpted WizKids tabletop miniatures using ZBrush for toy production and 3D printing.
-
Senior 3D Game Artist
Funguy Studio · Full-time
Apr 2013 –
Dec 2016
3 yrs 8 mos
Philippines
• Monster Trucks – Modeled and animated stylized monster trucks for mobile gameplay
• Rise of the Stikeez – Modeled and animated cartoony main characters
• Mecha Showdown – Created and animated robotic characters for action sequences - 3D Game Artist GameBowl (Hercules Group Corporation) · Full-time Jul 2010 – Apr 2012 1 yrs 9 mos Philippines ⠀•⠀Contributed to an online PC game resembling Second Life with a stylized, cartoony aesthetic ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀•⠀Modeled and helped develop in-game characters, environments, and props for social gameplay
Education
- Ateneo de Naga University Bachelor of Science, Digital Illustration & Animation 2006 – 2010
Stats
0 followers, 0 following
Joined: November 28, 2025
Last seen: January 19, 2026
Area of Expertise
3D Printing Design
3D Modeling
3D Art Design Services
Remodeling Design
3D Sculpting Design
Blender 3D Modeling Services
CAD Conversion Services
Real-Time Ray Tracing (RTX)
Maya 3D Modeling Services
3D Furniture Modeling Services
3D Architectural Modeling
3D Models of Machine Parts
3ds Max Modeling Services
3D Architectural Visualization Services
3D Character Modeling Services
3D Product Modeling
2D to 3D Modeling
Photorealistic Rendering
3D Scanning Services
UV Mapping & Unwrapping Services
Languages
English Professional working proficiency
Location
San Pablo, Philippines