About
I am a 3D hard surface artist focused on realistic and sci-fi weapon design for games. I specialize in creating high-quality, game-ready models with attention to clean topology, real-world mechanics, and visual impact. My main tools include Fusion 360, Plasticity, Blender, and Marmoset Toolbag.
I have experience delivering assets optimized for both first-person shooters and cinematic use. I’m open to freelance and contract work, especially projects that demand both artistic style and technical accuracy.
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