Oleksandr V.
Hard Surface Designer specializing in Realistic Weapons & Sci-Fi Assets
Global rank:
16,835
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131,581
Skill pts: 5
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About
I am a 3D hard surface artist focused on realistic and sci-fi weapon design for games. I specialize in creating high-quality, game-ready models with attention to clean topology, real-world mechanics, and visual impact. My main tools include Fusion 360, Plasticity, Blender, and Marmoset Toolbag.
I have experience delivering assets optimized for both first-person shooters and cinematic use. I’m open to freelance and contract work, especially projects that demand both artistic style and technical accuracy.
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I have experience delivering assets optimized for both first-person shooters and cinematic use. I’m open to freelance and contract work, especially projects that demand both artistic style and technical accuracy.
Portfolio
Stats
0 followers, 0 following
Joined: July 24, 2025
Last seen: August 7, 2025
Area of Expertise
Machine Design
3D Modeling
General Design
3D Art Design Services
Industrial Design Services
Concept Design
Toys & Games Design
Spacecraft
3D Solid Modeling
Mechanical 3D Rendering
Blender 3D Modeling Services
Real-Time Ray Tracing (RTX)
Maya 3D Modeling Services
3D Product Rendering and Design
3D Models of Machine Parts
3D Presentation Design
3D Product Demo
3D Product Modeling
Photorealistic Rendering
UV Mapping & Unwrapping Services
Languages
English Limited working proficiency
Location
Berlin, Germany