About
I have been involved in the film and television industry of Southern California for over 20 years.
I worked for a 3D modeling and animation software company based in San Diego, CA called Pixels Inc., maker of the Mac OS Pixels 3D suite of modeling, animation and rendering tools.
Pixels also created the Tempest Renderer which used Total impact G4 multi-chip cards (up to 52 processors in a box about the size of a PC tower).
While at Pixels, I worked with companies like Digital Domain, Industrial Light and Magic, and Apple Inc. (The software was a Mac only suite).
I was also responsible for building software plugin installers and helping national and international customers with sales, installations, and general trouble shooting of both technical and creative natures.
During that time, I also attended and graduated from the Art Institute of California with an Associate of Science in 3D, holding the distinction of receiving the "Best Portfolio" award for the class of 2001.
Over the years, I have provided videography, editing, motion graphics, animation, 3D Product design, and design for 3D printing as a contract artist for many L.A. and Denver based post production facilities and other companies needing my skills.
... more »
« less
Experience
-
Polygonz 3D
Polygonz 3D · Contract
Aug 2013 –
Present
12 yrs 4 mos
San Diego, CA, United States
3D product design and HTML5 App Development
Link
https://polygonz3d.github.io
-
Owner
Buddha Time Productions · Self-employed
Mar 2002 –
Present
23 yrs 9 mos
San Diego, CA, United States
Live Streaming
Photography
Videography / editing
Motion / VFX
3D • UX/UI
Editing
OLD SCHOOL 3D
-
Customer Support - Plugin Installer Builder
Pixels Inc. LLC (Makers of Pixels 3D for Mac) · Full-time
Feb 1999 –
Oct 2001
2 yrs 8 mos
San Diego, CA, United States
I worked for a 3D modeling and animation software company based in San Diego, CA called Pixels Inc., maker of the Mac OS Pixels 3D suite of modeling, animation and rendering tools.
Pixels also created the Tempest Renderer which used Total impact G4 multi-chip cards (up to 52 processors in a box about the size of a PC tower).
While at Pixels, I worked with companies like Digital Domain, Industrial Light and Magic, and Apple Inc. (The software was a Mac only suite).
I was also responsible for building software plugin installers and helping national and international customers with sales, installations, and general trouble shooting of both technical and creative natures. After Pixels disbanded in 2001, the Tempest Renderer technology was purchased by Smith Micro and was integrated as the Firefly Renderer in Poser 8 Pro.
Education
-
AiCA San Diego, CA
Associate of Science- 3D Animation, 3d modeling, Texturing, Rendering and 3d animation, A+
1999 – 2001
Other experience
-
Polygonz 3D
Rapid prototyping and HTML5 App and Game Dev
Link
https://polygonz3d.github.io
Licenses & Certifications
-
UCLA Recording Engineering
UCLA Extension
Aug 1993 –
Present