Hi, I’m Carlo — a 3D artist with 10+ years of experience in game development, product visualization, and 3D asset creation. I specialize in cleaning, optimizing, and retopologizing heavy CAD and 3D mo...
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Hi, I’m Carlo — a 3D artist with 10+ years of experience in game development, product visualization, and 3D asset creation. I specialize in cleaning, optimizing, and retopologizing heavy CAD and 3D models so they become lightweight, accurate, and production-ready.
I work with engineering and design files including CAD, Revit, STEP, IGES, SolidWorks, SketchUp, OBJ, FBX, and STL.
What I can do for you:
• Clean & fix messy geometry
• Retopology for real-time or subdivision workflows
• Poly reduction with accuracy preserved
• Silhouette fixing (remove faceting / low-poly look)
• Convert CAD to clean 3D meshes (Unreal, Unity, Blender, Maya, 3ds Max, etc.)
• 3D print preparation (clean STL, watertight, manifold models)
• UV unwrapping (simple to complex)
• File conversion across multiple formats
• Organized naming, pivots & grouping
Where you can use the cleaned models:
• Game engines (Unreal, Unity)
• Websites / 3D viewers
• AR/VR applications
• Animations & rendering
• 3D printing / manufacturing-ready STL
• Product visualization
• Real-time configurators
Why clients work with me:
• Fast and clean deliverables
• Accurate topology with smooth silhouettes
• Strong attention to detail
• Reliable communication
• Experience in both gaming and CAD pipelines
If you need a messy CAD/3D model fixed, optimized, or retopologized — I’m here to help.