Texturing & UV Mapping Designers
3d artist
- La Puente, CA, United States
Texturing, UV mapping and unwrapping, Environment art, Any Format. Game assets or simply for your personal hobby contact me and we can create/Design your project.i use blender 3d ,...
3D Product Render Specialist | Photorealistic CGI for E-commerce & Beauty Brands
- Argentina
Photorealistic 3D visualization specialist working primarily in Blender. I combine technical precision with art direction to create high-end CGI, cinematic lighting, and visual sto...
3D Artist
- Addis Ababa, Ethiopia
I am a 3D artist specializing in stylized low-poly models for games and interactive media. Skilled in 3D modeling, sculpting, texturing, and rendering, I create clean, optimized as...
3d Visualization Artist
- Perry, GA, United States
I enjoy helping consumer brands turn product concepts into photorealistic marketing visuals for campaigns and product launches.
3D Modeling / Rendering / Texturing & (AI) Video Creation
- Portfolio: 2
- Germany
I'm an expert in 3D Modeling / Rendering / Texturing & (AI) Video Creation. Feel free to get in contact and get your project done.
Professional 3D Artist
- Manchester, United Kingdom
I'm a Asset and Environment Modeller currently Studying my Master's in Games Art. Seeking opportunities in 3D modelling, texturing, Set Dressing.
3D Modelling, texturing, and Animation
- Portfolio: 1
- Manitoba, Canada
Interested mostly in hard surface modelling, and texturing, but ready to do sculpting as well. I have a number of character modellings as well.
3D Character Artist | Digital Sculptor | 3D Generalist
- Antananarivo, Madagascar
I'm a 3D Character Artist and Generalist with 6 years of experience in 3D modeling, digital sculpting, texturing, and creating production-ready assets.
I specialize in stylized an...
Junior 3D Generalist | Game-ready assets, Hard surface, PBR Texturing
- Sofia, Italy
I’m a Junior 3D Generalist focused on creating clean, game-ready assets for games and real-time projects.
I work with the full 3D pipeline: hard surface modeling, clean topology,...