About
I’m a Junior 3D Generalist focused on creating clean, game-ready assets for games and real-time projects.
I work with the full 3D pipeline: hard surface modeling, clean topology, UV unwrapping, baking, and PBR texturing. I pay close attention to optimization and technical requirements for engines like Unreal Engine.
I’m currently improving my skills through hands-on projects and professional 3D courses, and I’m building a strong portfolio with a focus on quality and consistency.
I’m highly motivated, detail-oriented, and open to feedback. I prefer clear communication and always aim to deliver work that meets technical and artistic requirements.
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Education
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Moscow State Academy of Veterinary Medicine and Biotechnology - MVA named after K.I. Skryabin
BACHELOR, Veterinary medicine
2022 – 2028
(expected)
Licenses & Certifications
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Draft Punk 3.0 - Advanced 3D Modeling Course
XYZ school
Apr 2025 –
Present
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IELTS Academic
British Council/IDP/Cambridge English
Jan 2025 –
Present