Nirina R.
3D Character Artist | Digital Sculptor | 3D Generalist
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About
I'm a 3D Character Artist and Generalist with 6 years of experience in 3D modeling, digital sculpting, texturing, and creating production-ready assets.
I specialize in stylized and realistic characters, creatures, props, and game-ready models. My workflow includes high-poly sculpting, retopology, UV mapping, texture baking, PBR texturing, and rendering.
I primarily work with Blender, ZBrush, and Substance 3D Painter, with experience in Unreal Engine.
I previously worked as Lead 3D Generalist & Character Artist at Red Raketa Studio, contributing to character and environment production for the released game Kalanoro.
I'm available for remote freelance and contract projects, including character creation, 3D printing collectibles, game assets, and product visualization.
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I specialize in stylized and realistic characters, creatures, props, and game-ready models. My workflow includes high-poly sculpting, retopology, UV mapping, texture baking, PBR texturing, and rendering.
I primarily work with Blender, ZBrush, and Substance 3D Painter, with experience in Unreal Engine.
I previously worked as Lead 3D Generalist & Character Artist at Red Raketa Studio, contributing to character and environment production for the released game Kalanoro.
I'm available for remote freelance and contract projects, including character creation, 3D printing collectibles, game assets, and product visualization.
Experience
-
Lead 3D Generalist And Character Artist
RedRaketa · Full-time
Aug 2024 –
Sep 2026
2 yrs 1 mos
Madagascar
Worked as Lead 3D Generalist and Character Artist on KALANORO, contributing to the creation and production of characters, environments and game-ready 3D assets.
Main responsibilities:
- Character modeling and sculpting
- Retopology, UVs and baking
- PBR texturing
- Props and environment assets
- Unreal Engine asset integration
- Maintaining visual consistency across 3D assets -
3D Generalist / Product Visualization Artist
AFDS · Full-time
Jan 2024 –
Aug 2026
2 yrs 7 mos
Madagascar
Responsible for the full production of advertising-quality 3D product visuals, including modeling, texturing, materials, lighting, composition and final rendering.
- 3D modeling and texturing of products for commercial and advertising projects
- Creation of high-quality product renders for advertising and marketing materials
- Lighting, materials, composition and rendering for polished product visualization
- Production of presentation-ready visuals based on client requirements and product references -
Lead 3D Generalist
Dynam - Studio & Factory · Full-time
Jun 2020 –
Aug 2026
6 yrs 2 mos
Antananarivo, Madagascar
Worked as a Lead 3D Generalist across multiple 3D productions, contributing to character creation, environments, props, texturing, lighting and real-time asset production.
Responsibilities included 3D modeling, sculpting, texturing, asset optimization, visual development and maintaining quality and consistency across projects.
Verified info
- Email address
Stats
0 followers, 0 following
Joined: October 27, 2026
Last seen: October 27, 2026
Area of Expertise
Languages
French Full professional proficiency
English Limited working proficiency
Location
Antananarivo, Madagascar