About
I’m a Game Artist and 3D Animator with a strong focus on creating high-quality, production-ready assets for games and real-time applications. I specialize in 3D modeling, digital sculpting, PBR texturing, and asset optimization, ensuring clean topology and efficient workflows suitable for engines like Unreal Engine.
With a degree in Game Art & 3D Animation and hands-on experience across the full game art pipeline, I create detailed characters, props, and environments that balance visual quality with performance. I’m comfortable working from references, concepts, or technical requirements and delivering assets that integrate seamlessly into game engines.
I value clear communication, attention to detail, and meeting deadlines. Whether you need a single hero asset or a full set of game-ready models, I focus on delivering reliable, professional results.
Skills & Tools:
• 3D Modeling & Sculpting (3Ds Max, Maya, ZBrush)
• PBR Texturing (Substance Painter)
• Game-Ready Assets & Optimization
• Unreal Engine Integration
• Environment & Prop Creation
Let’s bring your ideas to life with clean, high-quality 3D assets.
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Experience
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Technical 2D/3D Designer (SolidWorks)
Reverion GmbH · Part-time
Apr 2022 –
Oct 2025
3 yrs 6 mos
Eresing, BY, Germany
- Creation and adaptation of technical drawings and 3D
models for energy systems and mechanical
components using CAD software.
- Close collaboration with the engineering team to
transform design concepts into production-ready parts
and sub-assemblies.
- Support in the development and documentation of
new product designs, in compliance with internal
company standards and specific industry regulations.
- Execution of design reviews and implementation of
feedback to ensure functionality, safety, and efficiency.
- Creation of 2D drawings from parts and subassemblies
in SolidWorks, as well as working with PDM
systems for data and bill of materials management.
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Technical 2D/3D Designer
Hoval GmbH · Part-time
Oct 2022 –
Mar 2025
2 yrs 5 mos
Aschheim, BY, Germany
- Experience with Autodesk AutoCAD and Autodesk
Fusion 360.
- Drafting precise 2D mechanical and electrical plans for
single-family and multi-family houses.
- Support for the marketing department through the
development of high-quality 2D animations, as well as
the conception and design of flyers and brochures.
Education
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SAE Institute Munich
Bachelor of Arts, Game Art & 3D Animation, 2.2
2022 – 2025
Activities and Societies:
• 3D Modeling & Sculpting (3Ds Max, Maya, ZBrush)
• PBR Texturing (Substance Painter)
• Game-Ready Assets & Optimization
• Unreal Engine Integration
• Environment & Prop Creation
A practice-oriented degree focused on creating high-quality 3D assets and animations for video games and real-time applications. The program covered 3D modeling, digital sculpting, UV mapping, PBR texturing, retopology, and optimization for real-time engines. Additional focus areas included environment art, level design fundamentals, lighting, and animation pipelines.
Hands-on experience with industry-standard software such as Maya, ZBrush, Substance Painter, Unreal Engine, and related tools, with an emphasis on production-ready workflows and collaboration.