Namik T.
3D Artist (Specialized in: 3D Character Modelling & Texturing)
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About
I’m a Game Artist and 3D Animator with a strong focus on creating high-quality, production-ready assets for games and real-time applications. I specialize in 3D modeling, digital sculpting, PBR texturing, and asset optimization, ensuring clean topology and efficient workflows suitable for engines like Unreal Engine.
With a degree in Game Art & 3D Animation and hands-on experience across the full game art pipeline, I create detailed characters, props, and environments that balance visual quality with performance. I’m comfortable working from references, concepts, or technical requirements and delivering assets that integrate seamlessly into game engines.
I value clear communication, attention to detail, and meeting deadlines. Whether you need a single hero asset or a full set of game-ready models, I focus on delivering reliable, professional results.
Skills & Tools:
• 3D Modeling & Sculpting (3Ds Max, Maya, ZBrush)
• PBR Texturing (Substance Painter)
• Game-Ready Assets & Optimization
• Unreal Engine Integration
• Environment & Prop Creation
Let’s bring your ideas to life with clean, high-quality 3D assets.
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With a degree in Game Art & 3D Animation and hands-on experience across the full game art pipeline, I create detailed characters, props, and environments that balance visual quality with performance. I’m comfortable working from references, concepts, or technical requirements and delivering assets that integrate seamlessly into game engines.
I value clear communication, attention to detail, and meeting deadlines. Whether you need a single hero asset or a full set of game-ready models, I focus on delivering reliable, professional results.
Skills & Tools:
• 3D Modeling & Sculpting (3Ds Max, Maya, ZBrush)
• PBR Texturing (Substance Painter)
• Game-Ready Assets & Optimization
• Unreal Engine Integration
• Environment & Prop Creation
Let’s bring your ideas to life with clean, high-quality 3D assets.
Experience
-
Technical 2D/3D Designer (SolidWorks)
Reverion GmbH · Part-time
Apr 2022 –
Oct 2025
3 yrs 6 mos
Eresing, BY, Germany
- Creation and adaptation of technical drawings and 3D
models for energy systems and mechanical
components using CAD software.
- Close collaboration with the engineering team to
transform design concepts into production-ready parts
and sub-assemblies.
- Support in the development and documentation of
new product designs, in compliance with internal
company standards and specific industry regulations.
- Execution of design reviews and implementation of
feedback to ensure functionality, safety, and efficiency.
- Creation of 2D drawings from parts and subassemblies
in SolidWorks, as well as working with PDM
systems for data and bill of materials management. -
Technical 2D/3D Designer
Hoval GmbH · Part-time
Oct 2022 –
Mar 2025
2 yrs 5 mos
Aschheim, BY, Germany
- Experience with Autodesk AutoCAD and Autodesk
Fusion 360.
- Drafting precise 2D mechanical and electrical plans for
single-family and multi-family houses.
- Support for the marketing department through the
development of high-quality 2D animations, as well as
the conception and design of flyers and brochures.
Education
-
SAE Institute Munich
Bachelor of Arts, Game Art & 3D Animation, 2.2
2022 – 2025
Activities and Societies:
• 3D Modeling & Sculpting (3Ds Max, Maya, ZBrush)
• PBR Texturing (Substance Painter)
• Game-Ready Assets & Optimization
• Unreal Engine Integration
• Environment & Prop Creation
A practice-oriented degree focused on creating high-quality 3D assets and animations for video games and real-time applications. The program covered 3D modeling, digital sculpting, UV mapping, PBR texturing, retopology, and optimization for real-time engines. Additional focus areas included environment art, level design fundamentals, lighting, and animation pipelines.
Hands-on experience with industry-standard software such as Maya, ZBrush, Substance Painter, Unreal Engine, and related tools, with an emphasis on production-ready workflows and collaboration.
Stats
0 followers, 0 following
Joined: December 21, 2025
Last seen: January 30, 2026
Area of Expertise
3D Animation Services
3D Rendering Services
3D Rigging Design
3D Sculpting Design
2D to 3D Conversion Services
3D Solid Modeling
AutoCAD Design Services
Maya 3D Modeling Services
3D Product Rendering and Design
Assembly Modeling Services
3ds Max Modeling Services
3D Character Animation
Mechanical Design Services
3D High-Rise Rendering
2D CAD Design Services
Mechanical CAD Design
Manufacturing Drawings
3D Character Modeling Services
3D Product Modeling
UV Mapping & Unwrapping Services
Languages
English Full professional proficiency
German Professional working proficiency
Albanian Native or bilingual proficiency
Location
Peja, Kosovo