Global rank:
10,652 / 117,536
Skill pts: 5
2D & 3D Animation 3D Solidworks 2025 3ds Max 2026 Digital Sculpting Sculpting

About

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Experience

  • Technical 2D/3D Designer (SolidWorks) Reverion GmbH · Part-time Apr 2022 – Oct 2025 3 yrs 6 mos Eresing, BY, Germany - Creation and adaptation of technical drawings and 3D
    models for energy systems and mechanical
    components using CAD software.
    - Close collaboration with the engineering team to
    transform design concepts into production-ready parts
    and sub-assemblies.
    - Support in the development and documentation of
    new product designs, in compliance with internal
    company standards and specific industry regulations.
    - Execution of design reviews and implementation of
    feedback to ensure functionality, safety, and efficiency.
    - Creation of 2D drawings from parts and subassemblies
    in SolidWorks, as well as working with PDM
    systems for data and bill of materials management.
  • Technical 2D/3D Designer Hoval GmbH · Part-time Oct 2022 – Mar 2025 2 yrs 5 mos Aschheim, BY, Germany - Experience with Autodesk AutoCAD and Autodesk
    Fusion 360.
    - Drafting precise 2D mechanical and electrical plans for
    single-family and multi-family houses.
    - Support for the marketing department through the
    development of high-quality 2D animations, as well as
    the conception and design of flyers and brochures.

Education

  • SAE Institute Munich Bachelor of Arts, Game Art & 3D Animation, 2.2 2022 – 2025 Activities and Societies: • 3D Modeling & Sculpting (3Ds Max, Maya, ZBrush) • PBR Texturing (Substance Painter) • Game-Ready Assets & Optimization • Unreal Engine Integration • Environment & Prop Creation A practice-oriented degree focused on creating high-quality 3D assets and animations for video games and real-time applications. The program covered 3D modeling, digital sculpting, UV mapping, PBR texturing, retopology, and optimization for real-time engines. Additional focus areas included environment art, level design fundamentals, lighting, and animation pipelines.
    Hands-on experience with industry-standard software such as Maya, ZBrush, Substance Painter, Unreal Engine, and related tools, with an emphasis on production-ready workflows and collaboration.