Hi, Iโm Carlo โ a 3D artist with 10+ years of experience in game development, product visualization, and 3D asset creation. I specialize in cleaning, optimizing, and retopologizing heavy CAD and 3D mo...
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Hi, Iโm Carlo โ a 3D artist with 10+ years of experience in game development, product visualization, and 3D asset creation. I specialize in cleaning, optimizing, and retopologizing heavy CAD and 3D models so they become lightweight, accurate, and production-ready.
I work with engineering and design files including CAD, Revit, STEP, IGES, SolidWorks, SketchUp, OBJ, FBX, and STL.
What I can do for you:
โข Clean & fix messy geometry
โข Retopology for real-time or subdivision workflows
โข Poly reduction with accuracy preserved
โข Silhouette fixing (remove faceting / low-poly look)
โข Convert CAD to clean 3D meshes (Unreal, Unity, Blender, Maya, 3ds Max, etc.)
โข 3D print preparation (clean STL, watertight, manifold models)
โข UV unwrapping (simple to complex)
โข File conversion across multiple formats
โข Organized naming, pivots & grouping
Where you can use the cleaned models:
โข Game engines (Unreal, Unity)
โข Websites / 3D viewers
โข AR/VR applications
โข Animations & rendering
โข 3D printing / manufacturing-ready STL
โข Product visualization
โข Real-time configurators
Why clients work with me:
โข Fast and clean deliverables
โข Accurate topology with smooth silhouettes
โข Strong attention to detail
โข Reliable communication
โข Experience in both gaming and CAD pipelines
If you need a messy CAD/3D model fixed, optimized, or retopologized โ Iโm here to help.