Hi, I’m Carlo — a 3D artist with 10+ years of experience in game development, product visualization, and 3D asset creation. I specialize in cleaning, optimizing, and retopologizing...
Hard surface and texturing artist in the game industry, with Blender, Substance Painter and Photosho
Brazil
-Hard surface modeling in general with Blender, be it building from the ground up, cleaning meshes, organizing projects, UV mapping or polygon optimization.
-Procedural texturing i...
Hi, I'm Syed Fasseh Naqvi, a Mechanical Engineering student passionate about turning ideas into precise 3D models and production-ready drawings.
What I offer:
• SOLIDWORKS 3D part...