Hi, I’m Carlo — a 3D artist with 10+ years of experience in game development, product visualization, and 3D asset creation. I specialize in cleaning, optimizing, and retopologizing...
Hard surface and texturing artist in the game industry, with Blender, Substance Painter and Photosho
Brazil
-Hard surface modeling in general with Blender, be it building from the ground up, cleaning meshes, organizing projects, UV mapping or polygon optimization.
-Procedural texturing i...
3D printing compatible modeling with Shapr3d & Fusion360
Istanbul,
Turkey
3D Modeling & Production Experience
Freelance 3D Designer and Prototyping Specialist
2024 – Present
I provide custom 3D modeling, design for manufacturing, prototyping and FDM/S...