About
As 3D Artist at IndiArt Visual Studios, I am deeply passionate about pushing the boundaries of visual storytelling and immersive experiences. My journey revolves around combining art and technology to create high-quality cinematics, interactive virtual environments, game assets, trailers, and VR ArchViz (Architecture Visualization) projects that captivate and engage users.
With a strong foundation in motion design, 3D modeling, and cinematic production, I lead a talented team in delivering exceptional digital solutions that transform concepts into reality. From photorealistic ArchViz walkthroughs to interactive VR environments, my work focuses on making every project stand out and delivering experiences that resonate across various industries.
Throughout my career, I’ve honed my expertise in creating dynamic, engaging visuals for industries such as game development, architecture, media, and virtual reality. My goal is to craft digital content that not only meets clients’ unique needs but also elevates their vision through innovation and creativity.
At IndiArt Visual Studios, we are constantly evolving to stay at the forefront of the digital landscape, ensuring our work remains cutting-edge. If you’re looking for creative, interactive, and visually stunning solutions, feel free to connect-I’d love to explore how we can collaborate and bring your ideas to life.
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Experience
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3D Generalist
IndiArt Visual Studios · Full-time
Apr 2024 –
Present
1 yrs 7 mos
Ahmedabad, GJ, India
IndiArt Visual Studios (April 2024): I specialize in crafting high-quality cinematics, immersive virtual
environments, and architectural visualization walkthroughs, including interactive VR ArchViz experiences.
I use Unreal Engine as my primary tool, leveraging its Blueprint system to create interactive and VR
experiences. For post-production, I have a deep understanding of color grading and video editing in
DaVinci Resolve.
I work on a variety of projects, adapting to different creative and technical requirements. Recently, we
collaborated with an F1 car racing game company, where I modeled around 25 game-ready sports cars
handling everything from modeling to final game preparation in Unreal Engine. Additionally, I created 10
real-world F1 race tracks in Unreal Engine, ensuring accuracy and high visual fidelity.
Beyond Unreal Engine, I also work with Maya, 3ds Max, Blender, Substance Painter, ZBrush, and
Twinmotion, optimizing assets for different project needs while maintaining top-tier visual quality.
Education
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Arena Animation Academy
Certificate, 3D Animation
2019 – 2021
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Aadishwar College of Technology
Mechanical Engineering, Mechanical Engineering, First Class with Distinction
2013 – 2017
Activities and Societies:
- Pursued Karate for 7 years, honored with Black Belt 1st Dan, participated in 27 tournaments, received 16 medals and 6 trophies.
- Hobbies are gyming, travelling, playing billiards, etc
I hold a B.E. in Mechanical Engineering from Aadishwar College of Technology, GTU (2017) with 75% - First Class with Distinction.
Outside of work, I’m passionate about martial arts - a Black Belt (1st Dan) with over 27 tournaments, earning 16 medals and 6 trophies. I also enjoy gyming, traveling, and playing billiards.
Licenses & Certifications
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Unreal Authorized Instructor - 2025
Epic Games
Jun 2025 –
Present
See credential