About
I am a 3D Environment and Prop Artist with a passion for creating immersive game worlds. I’ve developed environments using tools such as 3Ds Max, Maya, Blender, ZBrush, Photoshop, and Unreal Engine 5. My focus is in game ready asset creation. I am eager to bring my creativity and attention to detail to a game development team.
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Experience
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Environment Artist
Michael Lynn Studios · Freelance
May 2025 –
Present
7 mos
Grand Rapids, MI, United States
-Utilized Unreal Engine 5, Blender, and Photoshop to create stylized backgrounds for 3D animated film.
-Kept consistent communication in a remote work environment.
-Turned in high quality assets on strict deadlines.
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Environment/Prop Artist
Learniverse Games · Freelance
Sep 2024 –
Present
1 yrs 3 mos
Big Rapids, MI, United States
As a game design student at Ferris State, I worked with my peers to create indie games for projects in and out of schoolwork. After graduation we are continuing to develop our own games.
Education
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Ferris State University
Bachelor of Applied Science, Digital Animation and Game Design, 3.4
2020 – 2025
Activities and Societies:
D.A.I.S.E. Eboard
Other experience
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Capstone: Lawless Hand
-Utilized consistent and professional communication in a group to produce game themes and fulfill team expectations.
-Modeled, unwrapped, and created hand painted textures for buildings and props.
-Created map, blockout, environment, and lighting in Unreal Engine.
-Supported programmers with art design and philosophy to create unique designs and game mechanics.
-Streamlined workflow with outsourced assets.