Designer
CLYR
3D Artist | CAD Cleanup, Retopology & Mesh Optimization Specialist
development, product visualization, and 3D asset creation. I specialize in cleaning, optimizing, and retopologizing heavy CAD and 3D models so they become lightweight, accurate, and production-ready. I work with
3D Model
Beyond Human Concept to Model
take the 2D concept art and create a 3D model. Modeling was done in Zbrush and Marvelous Designer, Retopo in Zbrush, UVs in Maya, texturing in Substance Painter, rendering in Keyshot.
Designer
Mikhael222
CAD/CGI Drafter/Artist
problem-solving skills. Pro Blender modeler (except characters and animals) Can photoscan or touch-up/retopo existing photoscans. Skilled 2D designer, working with both manual composition and AI integration
3D Model
Tribal Warrior
A project I made for my portfolio. Sculpted in Zbrush, retopologized in Maya, textured in Substance Painter and rigged in Maya.
3D Model
Dino Safari
A big team project I worked as a 3D Generalist. Sculpted in Zbrush, retopologized in Maya, textured in Substance Painter and rigged in Maya.
Service
I offer 3D model optimization & retopology for games, AR/VR, and real-time applications
I provide professional 3D model optimization and retopology services to prepare assets for games, AR/VR, real-time engines, and lower-end devices—without sacrificing visual quality.
With over 10 years
Designer
erickseibert
Hard surface and texturing artist in the game industry, with Blender, Substance Painter and Photosho
-Hard surface modeling in general with Blender, be it building from the ground up, cleaning meshes, organizing projects, UV mapping or polygon optimization. -Procedural texturing in Blender. -Substance Painter texturing, be it simpler...
Designer
Harwinder Singh
3ds Max, 3D Visualization & V-Ray Professional
game, AR/VR - Digital sculpting - Modeling for 3D printing - UV layout / mapping (UDIM and etc) - Retopo - Texturing / shading / Lookdev These are the main software I use - - 3dsmax/Vray - Unity3D - MARI
Designer
d-alien
3D Modeler/Sci-Fi Fantasy Artist using Blender
maps and height maps to enhance the detail of my modeling without needing to sculpt first and retopologize,.. saving me time, and you money.
Designer
zerglolc
🎨 3D artist / 3D modeler Specialization: creation of full-cycle game and visual models
Blender (modeling, UV, retopology, rendering) Substance Painter (PBR textures, baking, exporting) Experience stylized and realistic graphics Preparing assets for game engines (Unreal Engine, Unity)