3D Model Beyond Human Concept to Model
take the 2D concept art and create a 3D model. Modeling was done in Zbrush and Marvelous Designer, Retopo in Zbrush, UVs in Maya, texturing in Substance Painter, rendering in Keyshot.
Designer Mikhael222
CAD/CGI Drafter/Artist
problem-solving skills. Pro Blender modeler (except characters and animals) Can photoscan or touch-up/retopo existing photoscans. Skilled 2D designer, working with both manual composition and AI integration
2D and 3D CAD Design 2D Design 2D to 3D Modeling 3D Architectural Rendering Services 3D Design Services 3D High-Rise Rendering 3D Home Rendering 3D House Rendering 3D Interior Rendering 3D Interior Visualization 3D Landscape Rendering 3D Modeling 3D Models of Machine Parts 3D Presentation Design 3D Product Rendering and Design 3D Rendering Government 3D Residential Rendering 3D Scanning Services 3D Solid Modeling AutoCAD LT Blender Blender 3D Modeling Services Blender Cycles Blender Eevee CAD Design GIMP Metashape Photorealistic Rendering UV Mapping & Unwrapping Services
Designer CLYR
3D Artist | CAD Cleanup, Retopology & Mesh Optimization Specialist
development, product visualization, and 3D asset creation. I specialize in cleaning, optimizing, and retopologizing heavy CAD and 3D models so they become lightweight, accurate, and production-ready. I work with
2D to 3D Modeling 3D Architectural Modeling 3D Architectural Visualization Services 3D Art Design Services 3D Artist 3D Character Modeling Services 3D Furniture Modeling Services 3D Modeling 3D Models 3D Models of Machine Parts 3D Print Preparation 3D Printing Design 3D Product Modeling 3D Retopology 3D Reverse engineering 3D Scanning Services 3D Sculpting Design 3ds Max 3ds Max Modeling Services 3ds max with corona Adobe Photoshop Adobe Substance 3D Painter Autodesk 3ds max Autodesk 3DS Max Autodesk maya Autodesk Maya Blender Blender 3D Blender 3D Modeling Services CAD Conversion CAD Conversion Services CAD Design CAD to 3D Conversion Chaos Corona render Chaos Group Vray File Conversion & CAD Cleanup Game-Ready Assets KeyShot 3D Rendering Marmoset Toolbag Maya 3D Modeling Services Mesh Optimization Photorealistic Rendering Pixologic ZBrush Poly Reduction Product Visualization Real-Time Ray Tracing (RTX) Remodeling Design Rendering Rendering (optional) SolidWorks STL Repair STL repairing Modification Unity Unity 3D Unreal engine 5 Unreal Engine 5 UV Mapping & Unwrapping Services UV Unwrapping Vray for 3ds ZBrush
3D Model Tribal Warrior
A project I made for my portfolio. Sculpted in Zbrush, retopologized in Maya, textured in Substance Painter and rigged in Maya.
3D Model Dino Safari
A big team project I worked as a 3D Generalist. Sculpted in Zbrush, retopologized in Maya, textured in Substance Painter and rigged in Maya.
Designer d-alien
3D Modeler/Sci-Fi Fantasy Artist using Blender
maps and height maps to enhance the detail of my modeling without needing to sculpt first and retopologize,.. saving me time, and you money.
2D to 3D Modeling 3D Architectural Modeling 3D Architectural Visualization Services 3D Character Modeling Services 3D Design Services 3D Flythroughs 3D Furniture Modeling Services 3D Modeler 3D Modeling 3D Modeling 3D Modeling for Games 3D Modeling Service 3D Printing Design 3D Product Animation 3D Product Demo 3D Product Modeling 3D Rendering Services 3D Sculpting Design 3D Visualizer Services Architectural 3D Modeling Architectural Model Making Blender Blender 3D Modeling Services CAD Design GIMP Inkscape Krita UV Mapping & Unwrapping Services
Service I offer 3D model optimization & retopology for games, AR/VR, and real-time applications
I provide professional 3D model optimization and retopology services to prepare assets for games, AR/VR, real-time engines, and lower-end devices—without sacrificing visual quality. With over 10 years
3D Model Optimization 3D Retopology Low Poly Modeling Game Asset Modeling UV Mapping / Unwrapping 3D File Optimization OBJ, FBX, STL, STEP STL and STEP file conversion 3D Modeling for AR/VR 3D Modeling UV Mapping & Unwrapping Services CAD Conversion Services
Designer Harwinder Singh
3ds Max, 3D Visualization & V-Ray Professional
game, AR/VR - Digital sculpting - Modeling for 3D printing - UV layout / mapping (UDIM and etc) - Retopo - Texturing / shading / Lookdev These are the main software I use - - 3dsmax/Vray - Unity3D - MARI
3D Artist 3D Character Modeling 3D Modeling 3D Organic Sculpting 3D Visualization 3ds Max API CAD Design Digital Sculpting Prototyping Rapid Prototyping Sculpting V-Ray ZBrush
Designer zerglolc
🎨 3D artist / 3D modeler Specialization: creation of full-cycle game and visual models
Blender (modeling, UV, retopology, rendering) Substance Painter (PBR textures, baking, exporting) Experience stylized and realistic graphics Preparing assets for game engines (Unreal Engine, Unity)
.NET Programming 3D Architecture Rendering 3D Product Animation Blender CAD Design Rendering Unreal Engine
3D Model Pierrot
Here is a character from a concept. I used zbrush for all sculpting, blender for retopology and uv unwrapping, adobe substance painter for texturing. I used cycles render engine to render this.