3D Model Beyond Human Concept to Model
take the 2D concept art and create a 3D model. Modeling was done in Zbrush and Marvelous Designer, Retopo in Zbrush, UVs in Maya, texturing in Substance Painter, rendering in Keyshot.
Designer Mikhael222
CAD/CGI Drafter/Artist
problem-solving skills. Pro Blender modeler (except characters and animals) Can photoscan or touch-up/retopo existing photoscans. Skilled 2D designer, working with both manual composition and AI integration
2D and 3D CAD Design 2D Design 2D to 3D Modeling 3D Architectural Rendering Services 3D Design Services 3D High-Rise Rendering 3D Home Rendering 3D House Rendering 3D Interior Rendering 3D Interior Visualization 3D Landscape Rendering 3D Modeling 3D Models of Machine Parts 3D Presentation Design 3D Product Rendering and Design 3D Rendering Government 3D Residential Rendering 3D Scanning Services 3D Solid Modeling AutoCAD LT Blender Blender 3D Modeling Services Blender Cycles Blender Eevee CAD Design GIMP Metashape Photorealistic Rendering UV Mapping & Unwrapping Services
3D Model Tribal Warrior
A project I made for my portfolio. Sculpted in Zbrush, retopologized in Maya, textured in Substance Painter and rigged in Maya.
3D Model Dino Safari
A big team project I worked as a 3D Generalist. Sculpted in Zbrush, retopologized in Maya, textured in Substance Painter and rigged in Maya.
Designer Harwinder Singh
3ds Max, 3D Visualization & V-Ray Professional
game, AR/VR - Digital sculpting - Modeling for 3D printing - UV layout / mapping (UDIM and etc) - Retopo - Texturing / shading / Lookdev These are the main software I use - - 3dsmax/Vray - Unity3D - MARI
3D Artist 3D Character Modeling 3D Modeling 3D Organic Sculpting 3D Visualization 3ds Max API CAD Design Digital Sculpting Prototyping Rapid Prototyping Sculpting V-Ray ZBrush
Designer d-alien
3D Modeler/Sci-Fi Fantasy Artist using Blender
maps and height maps to enhance the detail of my modeling without needing to sculpt first and retopologize,.. saving me time, and you money.
2D to 3D Modeling 3D Architectural Modeling 3D Architectural Visualization Services 3D Character Modeling Services 3D Design Services 3D Flythroughs 3D Furniture Modeling Services 3D Modeler 3D Modeling 3D Modeling 3D Modeling for Games 3D Modeling Service 3D Printing Design 3D Product Animation 3D Product Demo 3D Product Modeling 3D Rendering Services 3D Sculpting Design 3D Visualizer Services Architectural 3D Modeling Architectural Model Making Blender Blender 3D Modeling Services CAD Design GIMP Inkscape Krita UV Mapping & Unwrapping Services
3D Model Pierrot
Here is a character from a concept. I used zbrush for all sculpting, blender for retopology and uv unwrapping, adobe substance painter for texturing. I used cycles render engine to render this.
Designer seifdune
3D Artist
characters and props for video game and animation. My workflow is creating a high poly in zbrush, retopology and uv mapping in maya and texturing in substance painter.
2D to 3D Modeling 3D Artist 3D Character Modeling Services 3D Model & 2D Drawings 3D Modeling Autodesk Maya CAD Design Character Modeling High Poly Modeling Low Poly Modeling Marmoset Toolbag Maya 3D Modeling Services Sculpting Substance Painter Texturing Materials UV Mapping / Unwrapping ZBrush
Designer artist.3d
3D artist
Zbrush • -3d photoscan cleanup • Make a 3D printed figurine • create 3d models from the reference • Retopology , Texturing , …
3D Artist 3D Character Modeling Services 3D Modeling 3D Modeling 3D Models 3D Printing Design 3D Sculpting Design CAD Design Sculpting ZBrush
Designer noumans
3d Modeler
modeling, PBR and texture creation, architectural visualization, rendering, VR/AR ready models, retopology and I am always learning something new and improving my skills.
3D Modeling 3D Visualization 3ds Max Architectural Visualization Blender CAD Design Pixologic ZBrush Rendering