Designer
CLYR
3D Artist | CAD Cleanup, Retopology & Mesh Optimization Specialist
development, product visualization, and 3D asset creation. I specialize in cleaning, optimizing, and retopologizing heavy CAD and 3D models so they become lightweight, accurate, and production-ready. I work with
3D Model
Beyond Human Concept to Model
take the 2D concept art and create a 3D model. Modeling was done in Zbrush and Marvelous Designer, Retopo in Zbrush, UVs in Maya, texturing in Substance Painter, rendering in Keyshot.
Designer
Mikhael222
CAD/CGI Drafter/Artist
problem-solving skills. Pro Blender modeler (except characters and animals) Can photoscan or touch-up/retopo existing photoscans. Skilled 2D designer, working with both manual composition and AI integration
3D Model
Tribal Warrior
A project I made for my portfolio. Sculpted in Zbrush, retopologized in Maya, textured in Substance Painter and rigged in Maya.
3D Model
Dino Safari
A big team project I worked as a 3D Generalist. Sculpted in Zbrush, retopologized in Maya, textured in Substance Painter and rigged in Maya.
Service
I offer 3D model optimization & retopology for games, AR/VR, and real-time applications
I provide professional 3D model optimization and retopology services to prepare assets for games, AR/VR, real-time engines, and lower-end devices—without sacrificing visual quality.
With over 10 years
Designer
d-alien
3D Modeler/Sci-Fi Fantasy Artist using Blender
maps and height maps to enhance the detail of my modeling without needing to sculpt first and retopologize,.. saving me time, and you money.
Designer
Harwinder Singh
3ds Max, 3D Visualization & V-Ray Professional
game, AR/VR - Digital sculpting - Modeling for 3D printing - UV layout / mapping (UDIM and etc) - Retopo - Texturing / shading / Lookdev These are the main software I use - - 3dsmax/Vray - Unity3D - MARI
Designer
zerglolc
🎨 3D artist / 3D modeler Specialization: creation of full-cycle game and visual models
Blender (modeling, UV, retopology, rendering) Substance Painter (PBR textures, baking, exporting) Experience stylized and realistic graphics Preparing assets for game engines (Unreal Engine, Unity)
3D Model
Pierrot
Here is a character from a concept. I used zbrush for all sculpting, blender for retopology and uv unwrapping, adobe substance painter for texturing. I used cycles render engine to render this.