Beyond Human Concept to Model
JoshMcCann
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Beyond Human Concept to Model design by JoshMcCann
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For this project the goal was to take the 2D concept art and create a 3D model. Modeling was done in Zbrush and Marvelous Designer, Retopo in Zbrush, UVs in Maya, texturing in Substance Painter, rendering in Keyshot.
Published
Jan 27, 2018
in
3D Modeling Design
maya
texturing
keyshot
zbrush
marvelous-designer
concept-art
substance-painter
retopo
Rendering Images