3D Model
Gaming Chair
framework. Whole Model consists out of total 84639 polys.* **Programs used** - 3Ds Max - Rizom UV - Substance Painter [Cad Crowd](https://www.cadcrowd.com/)
Designer
JoelDoucet
3D Modelling - Texturing
expertise is Character Art, from Low Poly to High Poly, Texturing and Rendering using Maya, Zbrush, Substance Painter and Marmoset Toolbag I can also do some 3D Modelling, Texturing, Rigging and Basic Animations
Designer
Strannyy3D
Fantasy 3D Artist | Game-Ready Props & Weapons | Blender + SP
surface modeling for games. I create fantasy and realistic game-ready props using Blender and Substance Painter. Clean topology, UV mapping, and PBR texturing are at the core of my workflow. Open to freelance
Designer
GerardBelmar
3D artist (HardSurface / Product Renderist) with experience in Blender, Substance Painter, Unity, Un
Maya, 3dsMax and Blender. Modeling, geometric optimization, UV's generation. - Texturing in Substance Painter. Optimization of the map for use in the graphics engine and target devices. - C# programming
Designer
Ajun Raj
3d visualizer- Interior/Exterior/Furniture/Product design
am an Expert in crafting photorealistic 3d images. Software expertise includes: 3ds Max Vray Substance painter Photoshop Autocad I am not here to sell, but to serve and earn my reputation with each project
Designer
karaSj132
3d modeller, renderer and texturing, Lighting artist
more challenging with tough situation and lack of time. I work in autodesk maya for modelling, substance painter for texturing, unreal engine for rendering. I'm pursuing my art and animation diploma in one
Designer
marvinkik
3d artist
and rendering for games, animations, and product design. Proficient in Blender, ZBrush, and Substance Painter, I’m passionate about turning ideas into detailed, production-ready 3D assets.
Designer
nikhilt2
High poly Hard surface Modelling
modeling and procedural content creation, using tools like Maya, Blender, Unreal Engine, and Substance Painter.
Designer
Rasul
ZBrush, Maya, Substance painter, Marmoset, Photoshop, Marvelous designer , Topogun 3, RizomUV.
become a professional in my craft. When it comes to tools the list is as follows: ZBrush, Maya, Substance painter, Marmoset, Photoshop, Topogun 3, RizomUV. Thank you in advance for any connections, advice or
Designer
Mdesign_Animations
Concept Artist/CGI/Animations/Vfx
Animations - Fx - CAD . tools: 3ds Max, AutoCad, Zbrush, Photoshop,Unreal Engine, After Effects, Substance Painter and others I'm always looking to learn and continue to evolve in my work to achieve better results