Designer
iZang3tsu
Mechanical Engineer and 3d generalist
experience with 3dsmax, solidworks, autocad, blender, illustrator, photoshop, UE4, Unity 3d, both substance painter and designer i hope i get the chance to show my skills as well as sharpen and improve them.
Designer
suyash_jaiswal_
3D Artist
stylized models or need a realistic prop, I can surely help you out!! I am savvy with Blender, Substance Painter, Photoshop, Unreal engine, and Unity.
Designer
UJJAL
3D Modeling Artist
various projects. I’m skilled in: 3D Modeling: Blender, Autodesk Maya, 3ds Max, ZBrush.Texturing: Substance Painter, Adobe Photoshop
Designer
Ali-Sarhan
3D/2D Designer | CNC + 3D Printing
CNC machining and 3D printing. I specialize in Blender, Adobe Illustrator, Photoshop, Substance Painter, Substance Designer, and Vectric Aspire. I've designed and machined custom electric guitars, created
3D Model
CoalBot
their human counterparts. I modeled this in Zbrush and Rhino, Mapped UVs in Maya, Textured in Substance Painter and rendered in Keyshot.
Designer
Prarthana3D
3D Jewelry CAD Designer
Artist with 6 years of experience using Rhino, GemVision Matrix, Vray, Keyshot, Maya, Blender, Substance painter and Unreal to create Jewelry 3D models , Product animations and Game/AR/VR applications. Highly
Designer
Thembani Banda
CAD Design Specialist
skills. I’m very experienced with CAD programs such as Revit Architecture, Sketch-up, Zbrush, Substance Painter & Designer, Megascane, Solidworks, 3ds Max, Keyshot & Vray
Designer
jurgisg
Furniture 3D modeler with 3Ds Max experience
understanding of general 3D modeling pipeline. Program wise, I have experience working with 3Ds Max, Substance Painter, Rizom UV (and Akeytsu for animating, although not as excessively).
3D Model
Realistic Product Mockups from Photo Reference
with high fidelity and visual impact. Key Features: Modeled in Blender and ZBrush Textured in Substance Painter Accurate proportions and material detail Suitable for e-commerce, product visualization, and
3D Model
Octopus and Anchor
render so this is what I have from that project. Modeled in Zbrush, UVs, in Maya, texturing in Substance Painter, rendered in Keyshot, composited in Photoshop.