Designer
balaanasb
Modeler
Architectural) using 3ds Max software, I polished the models in ZBrush, and create textures with Substance Painter software.
Designer
mohd-arshad
3D Modeler | 3D Artist
Texturing, Lighting,and Rendering I did some projects software using Autodesk Maya, 3Ds Max, Substance Painter, and ZBrush which you can see on my portfolio mohdarshad18.artstation.com
3D Model
Round Table
and Rubber padding. Consists out of 28391 polys.* **Programs used** - 3Ds Max - Rizom UV - Substance Painter [Cad Crowd](https://www.cadcrowd.com/)
Service
I offer CAD to GLB/GLTF conversion with AR-ready & web-optimized 3D models
Augmented Reality (AR) and web-based 3D viewers. Using a professional pipeline of Maya and Substance Painter, I ensure your models maintain visual fidelity while meeting strict file-size requirements for
3D Model
Software Synthesizer Illustration
used in promotional videos, product manuals and other purposes. Modeled in Rhino, textured in Substance Painter and Keyshot, and rendered in Keyshot.
Designer
ArijitKundu
3D artist and 3D mentor
arena animation from 1/12/2020 to 12/11/2022. My software expertise is Autodesk Maya, Zbrush, Substance Painter, Marmoset toolbag, and Unreal Engine.
Designer
jakim
3D Environment and Foliage Artist
am a 3D Environment and Foliage Artist. My software experience includes proficiency in Maya, Substance Painter, ZBrush, Photoshop and Unreal Engine(4 and 5). My strongest areas are organic models, foliage
Designer
gustavo_araujo
Generalist 3d Artist
artist, with experience in: Modeling, Texturing and Sculpting. My work softwares are: Blender, Substance Painter, Zbrush, Unreal Engine 4, Adobe Photoshop, Adobe Illustrator, Adobe Premiere and AutoCad.
Designer
vikask7
Modelling,Texturing,Rendering,uv mapping and unwrapping
and rendering, creating detailed and realistic assets. I’m skilled in Autodesk Maya, 3ds Max, Substance Painter, Unreal Engine, and Marmoset Toolbag. I focus on high-quality visuals, efficient workflows,
3D Model
Croatian Assault Rifle – Real‑Time Game Asset
Professionally crafted, game-ready Croatian assault rifle 3D asset. Created using 3ds Max and Substance Painter with a PBR workflow, then rendered in Marmoset Toolbag for high-quality real-time presentation