My name is Joel Doucet, I am from Quebec, Canada.
My expertise is Character Art, from Low Poly to High Poly, Texturing and Rendering using Maya, Zbrush, Substance Painter and Marmoset Toolbag
I can also do some 3D Modelling, Texturing, Rigging and Basic Animations.
L3Harris · Full-time
Sep 2019 –
3 yrs 6 mos
Montreal, QC, Canada
Ensure High Quality textures to all of our equipment/models including (Diffuse, Spec, Rough, Normal).
Update all changes to our equipment when need be using our clients model database (Scale, Proportion, New Equipment, etc..).
Generate our scenes with my coworkers latest changes using MEL/Python scripts.
Import/Convert/Optimize/Export our clients recent models using CAD exchanger Maya and Solidworks.
Respect our folder structure standard, (script files folder – maya files folder – unity files folders).
As soon as our scene have been tested, build Simulator using unity once all changes have been pushed.
AEC, 3D & Animation
2018 – 2019
Autodesk Maya, 3DS Max, Zbrush, Marvelous Designer, Marmoset Toolbag, Substance Painter, Quixel, 3D Coat, Unity, Unreal Engine, Photoshop, After Effects, Media Encoder, Solidworks, Python