Designer
joshual9765
in Game, Architecture,3D Printing, Modeling for e-commerce. I am good at Zbrush, Maya, Max, Substance painter and Photoshop.
3D Model
Pierrot
a concept. I used zbrush for all sculpting, blender for retopology and uv unwrapping, adobe substance painter for texturing. I used cycles render engine to render this.
Service
I offer CAD to GLB/GLTF conversion with AR-ready & web-optimized 3D models
Augmented Reality (AR) and web-based 3D viewers. Using a professional pipeline of Maya and Substance Painter, I ensure your models maintain visual fidelity while meeting strict file-size requirements for
Designer
shivamm_98
3D Artist
various software knowledge such as 3ds max, Maya, Zbrush, Marmoset Toolbag, Blender, Adobe Substance Painter and Adobe Photoshop.
3D Model
Bean Chair
single plastic material. Made out of 114996 polys.* **Programs used** - 3Ds Max - Rizom UV - Substance Painter - Marvelous Designer - Zbrush [Cad Crowd](https://www.cadcrowd.com/)
Designer
seifdune
3D Artist
workflow is creating a high poly in zbrush, retopology and uv mapping in maya and texturing in substance painter.
Designer
nazadg
3D Artist and Motion Graphics
webdesign (HTML5, CSS3, Javascript, PHP), gamedesign (Unity and C#) and supporting tools such as Substance Painter, After Effects, etc.
Designer
jatink2
3d artist
accurate 3D digital models. Experienced in softwares like Autodesk Maya, 3DS Max, Vray and Substance painter skilled with Lighting and texturing.
Designer
Vipin49
3d Modeler and Texture Artist
3ds Max, Maya, Photoshop, Zbrush, Mari, Substance painter, Bodypaint Comfortable and efficient in creating designs in the computer also eager to learn new software and progress faster. Confidence in facing
Designer
Riyad2492
3D modeler and sculptor
Sculpting organic forms - Texturing - Low poly modeling for games Program use: Zbrush Blender Substance painter Marvelouse designer Marmoset toolbag Photoshop