Designer
giannis
Senior 3D Product Visualizer | Photorealistic KeyShot Rendering & CAD to GLB conversion
into high-impact visual narratives. With a professional pipeline anchored in Autodesk Maya, Substance Painter, and KeyShot, I provide brands with photorealistic imagery that is indistinguishable from traditional
3D Model
Pierrot
a concept. I used zbrush for all sculpting, blender for retopology and uv unwrapping, adobe substance painter for texturing. I used cycles render engine to render this.
Designer
shivamm_98
3D Artist
various software knowledge such as 3ds max, Maya, Zbrush, Marmoset Toolbag, Blender, Adobe Substance Painter and Adobe Photoshop.
3D Model
Bean Chair
single plastic material. Made out of 114996 polys.* **Programs used** - 3Ds Max - Rizom UV - Substance Painter - Marvelous Designer - Zbrush [Cad Crowd](https://www.cadcrowd.com/)
Designer
seifdune
3D Artist
workflow is creating a high poly in zbrush, retopology and uv mapping in maya and texturing in substance painter.
Designer
nazadg
3D Artist and Motion Graphics
webdesign (HTML5, CSS3, Javascript, PHP), gamedesign (Unity and C#) and supporting tools such as Substance Painter, After Effects, etc.
Designer
jatink2
3d artist
accurate 3D digital models. Experienced in softwares like Autodesk Maya, 3DS Max, Vray and Substance painter skilled with Lighting and texturing.
Designer
Vipin49
3d Modeler and Texture Artist
3ds Max, Maya, Photoshop, Zbrush, Mari, Substance painter, Bodypaint Comfortable and efficient in creating designs in the computer also eager to learn new software and progress faster. Confidence in facing
Designer
Riyad2492
3D modeler and sculptor
Sculpting organic forms - Texturing - Low poly modeling for games Program use: Zbrush Blender Substance painter Marvelouse designer Marmoset toolbag Photoshop
3D Model
Beyond Human Concept to Model
Modeling was done in Zbrush and Marvelous Designer, Retopo in Zbrush, UVs in Maya, texturing in Substance Painter, rendering in Keyshot.