About
3D Artist, Hard Surface Modeling and Procedural PBR texturing artist.
I'm a highly detail-focused 3D artist with experience in high-poly modeling and realistic rendering for CGI and VFX projects. I specialize in hard surface modeling and procedural content creation, using tools like Maya, Blender, Unreal Engine, and Substance Painter.
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Portfolio
Education
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Lucknow public school
Bcom, commerce, B
2016 – 2019
Activities and Societies:
Pc Gaming, Pc building and troubleshooting, An evening stroll