3D Model
3D Models
Hard surface 3d modeling. A mix of props and environment design. Programs used include Autodesk Maya, Adobe Photoshop, Substance Painter and Substance Stager.
Designer
laura_Salazar
Character Artist | 3D sculptor | Zbrush
Junior 3D Character Artist from Colombia, specialized in transforming 2D concepts into high-quality, production-ready 3D characters. My strongest skill is character sculpting, with a solid focus on anatomy
Designer
nikhilt2
High poly Hard surface Modelling
3D Artist, Hard Surface Modeling and Procedural PBR texturing artist. I'm a highly detail-focused 3D artist with experience in high-poly modeling and realistic rendering for CGI and VFX projects. I specialize
Designer
Motal_Art
3D artist with experience in Maya, Zbrush, Substance Painter, Photoshop, Illustrator.
Designer
jurgisg
Furniture 3D modeler with 3Ds Max experience
My name's Jurgis and I'm a 3D modeler from Lithuania. I have experience working on AR furniture models with strict specifications for Nfinite company as well as excessive knowledge of modeling characters
Designer
Ali-Sarhan
3D/2D Designer | CNC + 3D Printing
I'm a 3D/2D designer with hands-on experience in CNC machining and 3D printing. I specialize in Blender, Adobe Illustrator, Photoshop, Substance Painter, Substance Designer, and Vectric Aspire. I've designed
Designer
shakirs1
3D Character artist
Hello, I'm a character artist who is looking to work in both large and small teams. I am self-motivated as I like to strive to get better at my modeling and sculpting by studying and practicing but, I can also work in a team environment...
Designer
Flagg
Designer
amits4845
3D Artist
Experienced Environment Artist with 4+ years in creating performance optimized assets and expansive environments for real-time applications in Unreal Engine. Expertise in modular construction, foliage design, and production pipeline...
Designer
Strannyy3D
Fantasy 3D Artist | Game-Ready Props & Weapons | Blender + SP
I’m a 3D artist focused on hard surface modeling for games. I create fantasy and realistic game-ready props using Blender and Substance Painter. Clean topology, UV mapping, and PBR texturing are at the