About
Junior 3D Character Artist from Colombia, specialized in transforming 2D concepts into high-quality, production-ready 3D characters. My strongest skill is character sculpting, with a solid focus on anatomy, form, and detail for animation, video games, rendering, and 3D printing.
I work across the full character pipeline using ZBrush, Blender, Maya, Substance Painter, and Marmoset Toolbag, delivering clean, optimized, and animation-ready assets. Highly motivated and constantly improving, I bring creativity, adaptability, and strong technical fundamentals to every project, aiming to create characters that truly stand ou
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Education
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Fundación universitaria del Área Andina
Technologist, Animation
2022 – 2025