Designer
illusionz4D
3D CAD / CG Artist & GameDev group - CAD , 3D Modelling , 3DAnimation & PBR Rendering Experts
seven years of experience, in CAD and architectural design, 3D visuals, 3D rendering, Sculpting -Retopology, WebXR - ARVR interactive design & development, 3danimation, visual effects, environment design
Designer
shamkhalov_3d
Fusion expert for 3d printing and reverse engineering
tolerances and fits, and read and prepare drawings. I am proficient in Fusion 360 (including point cloud retopology).
Designer
eugen3Dm
3D Artist
High Poly Modeling -Baking normal and light maps -Hard Surface Modeling -Sculpting -UV mapping -Retopology -Texturing -Rendering My tools: -Blender -Marmoset -Substance Painter -Adobe Photoshop -3D coat
Designer
dananaser
3d character designer / graphic designer
continually improve. progams i use : Zbrush for sculpting Zwrap for 3d scans Autodesk maya for UV and Retopology Xgen for grooming Marvelous designer for clothing Substance painter for texturing Marmoset toolbag
Designer
Tomcat
Freelance 3D Artist
art & print ready models for 3D printing and includes 3D modeling, texturing, rigging, animation, retopology and mesh optimization. The softwares I am excellent at are Pixologic zBrush, Autodesk Maya, Autodesk
Designer
zaeemq
3D Artist with experience making characters for VFX
Expert-level proficiency in ZBrush (organic and hard-surface). Technical Skills: Advanced workflows in Retopology, UV Mapping, and Baking for clean, animatable meshes. Texturing & Materials: PBR workflow specialist
Designer
mauriciog
3D Modeler
Modeling and Setup; - Detailed and realistic 3D modeling; - 3D Cartoon Modeling - UV mapping; - Retopology for Animation; - Games production;
Designer
Surendranath_SK
3D Artist professional with Maya, Zbrush, Blender experience
specializing in production-ready characters, props, and organic assets. Experienced in digital sculpting, retopology, texturing, lighting, and character blendshapes, with hands-on contribution to major film and streaming
Designer
fbiom
3D Charachter Artist
collectibles for games and 3D printing. My expertise includes character modeling, digital sculpting, retopology, UV mapping, texturing, rigging, and animation. I work primarily with Blender, ZBrush, and Substance
Designer
RYashin
3D Character Artist | Digital Sculptor | 3D Generalist
characters, creatures, props, and game-ready models. My workflow includes high-poly sculpting, retopology, UV mapping, texture baking, PBR texturing, and rendering. I primarily work with Blender, ZBrush