Designer ginot
3d artist
3D Animation 3D Animation Rigging 3D Modeling 3D Rendering 3D Retopology 3D Sculpting Adobe Photoshop Autodesk Maya Blender CAD Design Pixologic ZBrush Substance Painter Texturing & UV Mapping
Designer AndreuMolina
3D Character Artist specialized in 3D modeling, sculpting, texturing, and game-ready assets
Painter. I also gained production experience working on AAA game assets, including 3D scan cleanup, retopology, UVs, baking, and texturing. Alongside my game art experience, I have several years of experience
2D to 3D Modeling 3D Artist 3D Character Modeling 3D Character Modeling Services 3D Character Sculpting 3D Logo Design 3D Modeling 3D Modeling 3D Printable Models 3D Printing 3D Printing Design 3D Rigging Design 3D Sculpting 3D Sculpting Design 3D Texturing 3ds Max 3ds Max Modeling Services Autodesk Maya Blender Blender 3D Modeling Services Character Artist Character Design Digital Sculpting Game 3D Design Game-Ready Assets Marmoset Toolbag Marvelous Designer Maya 3D Modeling Services Retopology Sculpting Substance Painter Unreal Engine UV Mapping UV Mapping & Unwrapping Services ZBrush
Blog Post 3D Scan Cleanup - Top Reasons Your Company or Firm Should Use This Service
is probably chaotic. As expected, it will cause some troubles concerning texturing and further retopology. The rule is for 3D modeling artists to complete the stage using dedicated software. They will
3d modeling design 3d scanning services 3d sculpting CAD design
Designer jakie_brush
Digital sculptor/ 3D Artist
with strong knowledge of Blender, Maya, Substance Painter, Marmoset Toolbag, and Unreal Engine for retopology, baking and rendering. I’m experienced with both resin and FDM 3D printing (using Elegoo Saturn
2D to 3D Modeling 3D Architectural Modeling 3D Character Modeling Services 3D Modeling 3D modeling for 3D print 3D Organic Sculpting 3D Print 3D Printing Design 3D Rendering and Modeling 3D Sculpting 3D Sculpting Design 3D Texturing Autodesk Maya Blender Blender 3D Modeling Services CAD Design Hard Surface Modeling Lychee Slicer Marmoset Toolbag Maya 3D Modeling Services Photorealistic Rendering Pixologic ZBrush Posing Real-Time Ray Tracing (RTX) Rendering Sculpting Substance Painter Unreal Engine UV Mapping & Unwrapping Services ZBrush
Job 3D refinement of two interior trim parts
parts: 1. A-Pillar Interior Finisher 2. T-Top Side Finisher SCOPE OF WORK: 1. MESH CLEANUP & RETOPOLOGY - Remove scanner noise, artifacts, stray points - Decimate to reasonable poly count without
CAD 3D 3D Modeling 3D Reverse engineering Power Supply Design Lighting Analysis 3D Scan to CAD Service 3D Modeling 3D Product Modeling Mechanical Design Services
Designer mehulb
3d Artist, AR/VR, QC,Modeling and texturing (6years expperience)
lighting setups ✅ AR/VR & Game Assets: Optimized models for immersive experiences ✅ 3D Scan Cleanup: Retopology, texture enhancement, and asset optimization Work Approach: 🔹 I focus on delivering high-quality
3D Artist 3D Modeling 3ds Max Adobe Photoshop Autodesk Maya Blender CAD Design Pixologic ZBrush pixplant Rendering Substance Painter ZBrush
Designer Tayosteph
Experiential and CAD Design Professional with Retail Designs and SolidWorks Experience
Modeling, Product Modeling etc. I am well equipped with the following skills; Modeling, UV unwrapping, Retopology, Sculpting, Conceptualization, Texturing, Lighting, Rendering, Compositing, Illustration. I also
2D & 3D Design 2D to 3D Conversion Services 2D to 3D Modeling 3D Artist 3D Avatar Design 3D Design 3D Furniture Modeling Services 3D Modeling 3D Printing Design 3D Printing Services 3D Product Modeling 3D Rendering Services 3D Sculpting Design Adobe Illustrator Adobe Photoshop Adobe Substance 3D Painter Blender Blender 3D Modeling Services CAD Design Concept Design Concept Development Corel Graphics suite Display Design Exhibition Design Furniture Design Illustration Photorealistic Rendering Pixologic ZBrush Rendering Sculpting Surface Modeling UV Mapping & Unwrapping Services
Designer JonathanF
I am a 3D artist specializing in 3D modeling and texturing.
I am a 3D artist specializing in 3D modeling and texturing. I can work in a range of styles from realistic high-poly and stylized low-poly models. Highly self-motivated and able to adapt quickly to new software and techniques.
3D Artist 3D Graphic Design 3D Modeling 3D Rendering 3D Retopology 3D Texturing Adobe Creative Suite Arnold Renderer Software Autodesk Maya CAD Design Digital Sculpting Foundry Mari Graphic Design Substance Painter ZBrush
Designer Leoanrdo
I'm Leonard Montaldo, I'm specializing in 3D modeling, in particular zbrush sculpting, but I also have excellent rendering and texturing skills.
3D Modeling 3D Modeling 3D Retopology 3ds Max Adobe After Effects Adobe Photoshop Arnold Renderer Software Autodesk Mudbox CAD Design Rendering Rendering 3D Design Sculpting Substance Painter UV Mapping / Unwrapping XGen Studios Developer ZBrush
Designer ElenaMH
3D Flythroughs 3D Modeling 3D Modeling 3D Rendering 3D Retopology 3D Texturing 3D Visualization Adobe After Effects Adobe Photoshop Adobe Premiere Pro CAD Design Maxxon Cinema 4D Nuke Studio Software Polygonal Modeling VFX Compositing