Designer
vladatmm
3d generalist
technologies. I specialize in 3D modeling, texturing, lighting, and animation, photogrammetry and retopology and am well-versed in various software such as Maya, Keyshot, Photoshop, and Substance Painter
Designer
giannis
Senior 3D Product Visualizer | Photorealistic KeyShot Rendering & CAD to GLB conversion
explainers using After Effects for a polished, market-ready finish. The Technical Pipeline: Modeling/Retopology: Maya Texturing: Substance Painter Rendering: KeyShot Compositing/Animation: After Effects & Photoshop
Designer
sunsart3d
3D Product Designer | 3D Modeling | 3D Printing & Prototyping
I am a 3D Artist and Product Designer with 9+ years of experience in 3D modeling, product design, furniture modeling, 3D printing and digital visualization. I specialize in turning ideas, references and concepts into detailed 3D models...
Designer
Noahmuirush
3D character artist
Experienced 3D artist with software like Zbrush and blender
Designer
DavidDanji
3D Artist
freelance 3D artist on ▒▒▒▒▒▒ and ▒▒▒▒▒▒. Some of my specialties as a 3D artist include 3D Modeling, Retopology, PBR Texturing, UV mapping, Lighting, Rendering, 3D Product Visualizations & Architectural Visualizations
Designer
GDK_3DSTUDIOS
modeling 3D printable models (miniatures, props, collectibles) PBR texturing and UV unwrapping Retopology & optimization Rendering for marketing or presentation What You Can Expect From Me Clean, professional-quality
Designer
yousef_dh
Autodesk maya : modeling , shading , lighting and rendering
animation student . gamer. story writer of animation . modeling for video games. 3D UI modeling. ART is Life
Designer
rigask
3D Generalist / Computer Graphics Enthusiast
Visual and Applied Arts Integrated Masters Graduate with a strong passion for Multimedia Arts and experience in animation studios.
Service
I will design high-quality 3D modeling & CAD design for product, print, and visualization
Assets (Low Poly / High Poly)
- Architectural Elements & Miniature Models
- Organic Sculpting & Retopology
- PBR Texturing & Rendering
What You’ll Receive:
- Clean, optimized 3D models in your preferred
Designer
fahad_shafiq
3D Vehicle and Environment Artist - Automotive, Hard Surface and Real-Time Rendering
Lightcycle, each produced through a complete pipeline from high-poly modelling in Maya through retopology, UV layout, normal and AO map baking, PBR texturing in Substance Painter with custom livery and