About
I am a Senior 3D Product Visualizer specializing in transforming complex CAD data into high-impact visual narratives. With a professional pipeline anchored in Autodesk Maya, Substance Painter, and KeyShot, I provide brands with photorealistic imagery that is indistinguishable from traditional photography.
What I bring to your project:
Premium Product Rendering: Utilizing KeyShot to create studio-quality lighting, materials, and environments that highlight the fine details of your product.
Advanced Texturing: Expert use of Substance Painter for PBR (Physically Based Rendering) workflows, ensuring realistic wear, tear, and material accuracy.
AR-Ready Assets: Specialized in optimizing heavy CAD geometry into lightweight, high-fidelity GLB/GLTF files for web-based AR and interactive 3D viewers.
Motion & Post-Production: Creating cinematic product animations and explainers using After Effects for a polished, market-ready finish.
The Technical Pipeline:
Modeling/Retopology: Maya
Texturing: Substance Painter
Rendering: KeyShot
Compositing/Animation: After Effects & Photoshop
I pride myself on technical precision and clear communication. Whether you need a single hero shot for a launch or a library of optimized 3D assets for E-commerce, I deliver assets that drive engagement and sales.
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Experience
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Senior 3D Artist / Lead Animator (Contract) | 2009 – Present
The Seagull Company · Contract
Aug 2015 –
Present
10 yrs 6 mos
Dallas, TX, United States
Collaborating with The Seagull Company, I specialize in the creation of complex technical, industrial, and medical animations that require a high degree of precision and simulation accuracy.
Key Responsibilities & Achievements:
Technical Industrial Animation: Produced high-level 3D animations for global industry leaders, including Varel, Hunting PLC, and Derrick Corporation, focusing on mechanical accuracy and physics-based simulations.
CAD Data Optimization: Expertly converted complex engineering CAD data into production-ready, high-fidelity meshes optimized for both photorealistic visualization and technical industrial sequences.
Visual Quality Control: Consistently maintained high quality-standards in fast-paced, client-focused environments, ensuring technical accuracy matched brand aesthetic.
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Founder & Creative Director
GS3d Studios · Full-time
May 2009 –
Present
16 yrs 9 mos
Guatemala
As the lead of a specialized 3D visualization studio, I manage the end-to-end production pipeline for international brands, transforming complex engineering data into high-impact visual assets. My focus is on bridging the gap between technical accuracy and photorealistic aesthetic appeal.
Key Responsibilities & Achievements:
End-to-End Pipeline Management: Execute and oversee all stages of production, including high-fidelity modeling in Maya, advanced PBR texturing in Substance Painter, and industry-leading rendering in KeyShot.
CAD to Visualization Mastery: Expertly convert complex CAD data into production-ready, optimized meshes for photorealistic marketing stills and technical industrial animations.
Brand Scaling: Served as the lead artist for Dalstrong during their early-stage growth, playing a pivotal role in scaling the brand into a global leader through premium product visualization.
Technical & Industrial Animation: Deliver complex mechanical and medical animations for industry leaders (such as Hunting PLC and Derrick Corporation), requiring high-level simulation and technical precision.
Post-Production Excellence: Utilize After Effects and Photoshop for professional-grade compositing and motion graphics, ensuring all final outputs meet strict brand consistency standards.
Workflow Optimization: Developed and maintained extensive 3D asset libraries and optimized studio workflows to ensure high-quality delivery in fast-paced environments.
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CG artist
Moo Studios · Full-time
Jan 2007 –
Apr 2009
2 yrs 3 mos
Los Angeles, CA, United States
Based in Hollywood, CA, I contributed to high-visibility advertising and entertainment projects within a fast-paced, professional studio environment. I was responsible for delivering high-quality 3D assets and animations for national TV and digital platforms.
Key Responsibilities & Achievements:
Full-Cycle 3D Production: Executed the end-to-end 3D pipeline—including modeling, texturing, and lighting—for various commercial projects under tight studio deadlines.
Commercial Advertising: Developed visual content for high-profile broadcast and digital media, ensuring all outputs met rigorous industry standards for quality and technical execution.
Collaborative Workflow: Worked closely with directors and creative leads to translate conceptual briefs into polished, photorealistic 3D renders and animations.
Technical Versatility: Maintained a high level of output while navigating the rapid turnaround times typical of the Los Angeles entertainment industry.
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3D and Visual Effects Artist
310 Interactive · Freelance
Jan 2006 –
Oct 2006
9 mos
Los Angeles, CA, United States
Designed and executed complex fire and VFX sequences for high-profile music industry projects, including work for Federline Records / BMG.
Utilized Autodesk Maya and After Effects to create seamless visual effects integrated into video and digital media.
Delivered technical effects under the high-pressure requirements of major label music productions.
Served as the Lead Texture Artist for KoRn.com, creating specialized digital environments for a major international music brand.
Performed advanced UV layouts in Maya and created detailed, hand-painted environment textures.
Modeled and rendered interactive 3D website environments, focusing on delivering a seamless and immersive user experience.
Education
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Santa Monica College
3d Digital Character Animation, Animation, certificate
2003 – 2006
Completed intensive coursework focused on the fundamentals of 3D production, including advanced poly-modeling, UV mapping, and cinematic lighting. This program established my foundation in Autodesk Maya, allowing me to master complex geometry and realistic movement. I now apply these character-grade detail and organic modeling techniques to create high-fidelity product visualizations and seamless CAD-to-Web conversions.