Global rank:
11,805 / 121,796
Skill pts: 5

About

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Experience

  • Senior 3D Artist / Lead Animator (Contract) | 2009 – Present The Seagull Company · Contract Aug 2015 – Present 10 yrs 6 mos Dallas, TX, United States Collaborating with The Seagull Company, I specialize in the creation of complex technical, industrial, and medical animations that require a high degree of precision and simulation accuracy.

    Key Responsibilities & Achievements:

    Technical Industrial Animation: Produced high-level 3D animations for global industry leaders, including Varel, Hunting PLC, and Derrick Corporation, focusing on mechanical accuracy and physics-based simulations.

    CAD Data Optimization: Expertly converted complex engineering CAD data into production-ready, high-fidelity meshes optimized for both photorealistic visualization and technical industrial sequences.

    Visual Quality Control: Consistently maintained high quality-standards in fast-paced, client-focused environments, ensuring technical accuracy matched brand aesthetic.
  • Founder & Creative Director GS3d Studios · Full-time May 2009 – Present 16 yrs 9 mos Guatemala As the lead of a specialized 3D visualization studio, I manage the end-to-end production pipeline for international brands, transforming complex engineering data into high-impact visual assets. My focus is on bridging the gap between technical accuracy and photorealistic aesthetic appeal.

    Key Responsibilities & Achievements:


    End-to-End Pipeline Management: Execute and oversee all stages of production, including high-fidelity modeling in Maya, advanced PBR texturing in Substance Painter, and industry-leading rendering in KeyShot.


    CAD to Visualization Mastery: Expertly convert complex CAD data into production-ready, optimized meshes for photorealistic marketing stills and technical industrial animations.


    Brand Scaling: Served as the lead artist for Dalstrong during their early-stage growth, playing a pivotal role in scaling the brand into a global leader through premium product visualization.


    Technical & Industrial Animation: Deliver complex mechanical and medical animations for industry leaders (such as Hunting PLC and Derrick Corporation), requiring high-level simulation and technical precision.


    Post-Production Excellence: Utilize After Effects and Photoshop for professional-grade compositing and motion graphics, ensuring all final outputs meet strict brand consistency standards.


    Workflow Optimization: Developed and maintained extensive 3D asset libraries and optimized studio workflows to ensure high-quality delivery in fast-paced environments.
  • CG artist Moo Studios · Full-time Jan 2007 – Apr 2009 2 yrs 3 mos Los Angeles, CA, United States Based in Hollywood, CA, I contributed to high-visibility advertising and entertainment projects within a fast-paced, professional studio environment. I was responsible for delivering high-quality 3D assets and animations for national TV and digital platforms.

    Key Responsibilities & Achievements:


    Full-Cycle 3D Production: Executed the end-to-end 3D pipeline—including modeling, texturing, and lighting—for various commercial projects under tight studio deadlines.


    Commercial Advertising: Developed visual content for high-profile broadcast and digital media, ensuring all outputs met rigorous industry standards for quality and technical execution.


    Collaborative Workflow: Worked closely with directors and creative leads to translate conceptual briefs into polished, photorealistic 3D renders and animations.


    Technical Versatility: Maintained a high level of output while navigating the rapid turnaround times typical of the Los Angeles entertainment industry.
  • 3D and Visual Effects Artist 310 Interactive · Freelance Jan 2006 – Oct 2006 9 mos Los Angeles, CA, United States Designed and executed complex fire and VFX sequences for high-profile music industry projects, including work for Federline Records / BMG.

    Utilized Autodesk Maya and After Effects to create seamless visual effects integrated into video and digital media.

    Delivered technical effects under the high-pressure requirements of major label music productions.

    Served as the Lead Texture Artist for KoRn.com, creating specialized digital environments for a major international music brand.

    Performed advanced UV layouts in Maya and created detailed, hand-painted environment textures.

    Modeled and rendered interactive 3D website environments, focusing on delivering a seamless and immersive user experience.

Education

  • Santa Monica College 3d Digital Character Animation, Animation, certificate 2003 – 2006 Completed intensive coursework focused on the fundamentals of 3D production, including advanced poly-modeling, UV mapping, and cinematic lighting. This program established my foundation in Autodesk Maya, allowing me to master complex geometry and realistic movement. I now apply these character-grade detail and organic modeling techniques to create high-fidelity product visualizations and seamless CAD-to-Web conversions.

Stats

Joined: February 3, 2026

Last seen: February 4, 2026

Languages

English Professional working proficiency

Italian Native or bilingual proficiency

Spanish Professional working proficiency

Location

Guatemala City, Guatemala