PBR Texturing Designers
Junior 3D Generalist | Game-ready assets, Hard surface, PBR Texturing
- Sofia, Italy
Iโm a Junior 3D Generalist focused on creating clean, game-ready assets for games and real-time projects.
I work with the full 3D pipeline: hard surface modeling, clean topology,...
3D Artist (Specialized in: 3D Character Modelling & Texturing)
- Kosovo
Iโm a Game Artist and 3D Animator with a strong focus on creating high-quality, production-ready assets for games and real-time applications. I specialize in 3D modeling, digital s...
cad to 3d render
- Surat, India
I am 3d render CGA desinger
i was passout in collage of Fine Art India
5 year experialce 3d rendering
3D artist (HardSurface / Product Renderist) with experience in Blender, Substance Painter, Unity, Un
- Valencia, Spain
I am a person who seeks to learn as much as possible in order to improve the quality of my props and scenery
Hard skills:
Creation of 3D environments and props in Maya, 3dsMax and...
3D Artist
- Kolhapur, India
๐๐ข
๐ ๐๐ฆ ๐ ๐๐ ๐๐ซ๐ญ๐ข๐ฌ๐ญ ๐ฐ๐ข๐ญ๐ก ๐๐ฑ๐ฉ๐๐ซ๐ข๐๐ง๐๐ ๐ข๐ง ๐๐ซ๐๐๐ญ๐ข๐ง๐ ๐๐จ๐ฐ & ๐ก๐ข๐ ๐ก ๐ฉ๐จ๐ฅ๐ฒ ๐๐ซ๐ ๐๐ง๐ข๐ ๐๐ง๐ ๐๐ง๐จ๐ซ๐ ๐๐ง๐ข๐ ๐๐ ๐๐ซ๐ญ๐ฐ๐จ๐ซ๐ค ๐๐ข๐ญ๐ก ๐๐ข๐ ๐ก ๐๐ฎ๐๐ฅ๐ข๐ญ๐ฒ ๐ญ๐๐ฑ๐ญ๐ฎ๐ซ๐ข๐ง๐ ๐๐ง๐ ๐๐๐ง๐๐๐ซ๐ข๐ง๐ .
โซ ๐๐ผ๐ด๐ผ & ๐๐ฟ๐ผ๐ฐ๐ต๐๐ฟ๐ฒ ๐๐ฒ๐๐ถ๐ด๐ป
โซ. ๐ ๐ผ๐ฑ๐ฒ๐น๐ถ๐ป...
Software related to PBR Texturing
- 3ds Max
- Adobe After Effects
- Adobe Illustrator
- Adobe Photoshop
- Adobe Premiere Pro
- Adobe Substance 3D Painter
- Autodesk Maya
- Blender
- Blender Cycles
- Luxion KeyShot
- Marmoset Toolbag
- Marvelous Designer
- Pixologic ZBrush
- Rhinoceros (RhinoCAD, Rhino 3D)
- Substance Painter
- Unity 3D
- Unreal Engine
- Unreal Engine 5
- V-Ray
- ZBrush
Skills related to PBR Texturing
- 2D & 3D Modeling
- 3D Animation
- 3D Artist
- 3D Character Modeling
- 3D Character Sculpting
- 3D Modeler
- 3D Modeling
- 3D Modeling for Games
- 3D Models
- 3D Rendering
- 3D Sculpting
- 3D Texturing
- CAD Design
- Game Asset Modeling
- Hard Surface Modeling
- High Poly Modeling
- Rendering
- Sculpting
- Texturing & UV Mapping
- UV Mapping / Unwrapping