Expert 3D Artist | Character Modeling, UV Correction & Animation Specialist
United States
Professional 3D Artist | Character Modeling | Animation | Product Visualization
I’m a passionate 3D artist with expertise in character modeling, animation, and product visualizati...
I am a professional 3D modeler specializing in hard surface modeling, product visualization, and game-ready assets.
I create clean, optimized, and production-ready 3D models using...
Being a professional 3D artist for over Thirteen years, I've accumulated a lot of knowledge and experience. To date, I've worked on 3D animation production, Stop motion animation,...
3D Modeling | 3D Rendering | 3D Visualization | Interior Design
Karachi,
Pakistan
As a 3D visualizer work with a team of talented designers and developers to create engaging and immersive 3D graphics and animations for various projects and clients. I use my skil...
Hello, My name is Yasiru Yapa Abeywardena. But I am well known among friends and in the fieldas Snow Kotiya. It is the name of my personal brand in CGI and Graphic Design Industry....
I am a CAD Jewelry Designer | 3D Sculpture Artist with 15 years of experience.
To evaluate the quality of my work, please see my web site.
3dwaxcarving.com
I have had extens...
I work as a 3d freelancer as a full-time job across different sites to make a living of it.
and still, now it is going well and I have a broad knowledge about 3d that enables me to...
I'm russian self-taught 3D weapon artist, hardworking and trainee, can make a lowpoly models of different weapons with baking, UV mapping and texturing them
3D Product & Hard-Surface Modeler | Maya, Blender, Substance Painter, Arnold
Sonipat,
India
I’m Lokesh, a 3D artist from Delhi specializing in hard-surface and product modeling, with environment art as a second strength. I build clean, quad-based models in Maya and Blende...
3D Artist3D Product Modeling3D Product Rendering3d game assets9
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Fantasy 3D Artist | Game-Ready Props & Weapons | Blender + SP
Khorazm,
Uzbekistan
I’m a 3D artist focused on hard surface modeling for games. I create fantasy and realistic game-ready props using Blender and Substance Painter.
Clean topology, UV mapping, and PB...