About
I am a professional 3D modeler specializing in hard surface modeling, product visualization, and game-ready assets.
I create clean, optimized, and production-ready 3D models using 3ds Max and Substance Painter. My focus is on technical objects, devices, sci-fi assets, and realistic product designs.
✔ Hard surface modeling (high-poly & low-poly)
✔ Game-ready assets with clean topology
✔ Product visualization and rendering
✔ Sci-fi and tech design
✔ Optimized models for real-time engines (Unreal Engine ready)
I pay strong attention to detail, topology, and real-world scale, ensuring that every model is both visually appealing and technically correct.
Available for freelance projects and long-term collaboration.
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Experience
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3D Artist
Free lancing · Freelance
Mar 2019 –
Present
7 yrs
Cyprus
Professional 3D artist with experience in creating assets for stock platforms and custom projects.
Background includes technical design, product visualization, and development of optimized models for real-time applications.