I’m a Game Artist and 3D Animator with a strong focus on creating high-quality, production-ready assets for games and real-time applications. I specialize in 3D modeling, digital sculpting, PBR textur...
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I’m a Game Artist and 3D Animator with a strong focus on creating high-quality, production-ready assets for games and real-time applications. I specialize in 3D modeling, digital sculpting, PBR texturing, and asset optimization, ensuring clean topology and efficient workflows suitable for engines like Unreal Engine.
With a degree in Game Art & 3D Animation and hands-on experience across the full game art pipeline, I create detailed characters, props, and environments that balance visual quality with performance. I’m comfortable working from references, concepts, or technical requirements and delivering assets that integrate seamlessly into game engines.
I value clear communication, attention to detail, and meeting deadlines. Whether you need a single hero asset or a full set of game-ready models, I focus on delivering reliable, professional results.
Skills & Tools:
• 3D Modeling & Sculpting (3Ds Max, Maya, ZBrush)
• PBR Texturing (Substance Painter)
• Game-Ready Assets & Optimization
• Unreal Engine Integration
• Environment & Prop Creation
Let’s bring your ideas to life with clean, high-quality 3D assets.