I'm a technical 3D artist with 4 years of professional experience, specializing in hard surface modeling and procedural asset creation. My background spans product visualization, game-ready assets, ch...
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I'm a technical 3D artist with 4 years of professional experience, specializing in hard surface modeling and procedural asset creation. My background spans product visualization, game-ready assets, character modeling, rigging, and architectural visualization. What drives me most is building efficient, parametric workflows that make iteration seamless.
At Spase.io, I delivered high-quality, highly optimized models for e-commerce platforms, designing assets with modularity in mind thus allowing colors, shapes, and components to be easily adjusted without rebuilding from scratch. With a foundation in programming, I approach 3D work through a pipeline lens, constantly seeking ways to automate repetitive tasks and create smarter systems.
Proficient in Blender, Substance Painter, and Marmoset Toolbag, with ongoing exploration into technical art, procedural generation, and tool development.