Blog Post
Top 24 Sites to Hire Freelance UV Mapping, Unwrapping & 3D Modeling Experts for Companies
Hiring a freelance UV mapping, unwrapping, or 3D modeling expert can sometimes be overwhelming. Because you’re combining professionals and experts that claims to be a headliner in a talent show. With sparking
Designer
danahansen07
Digital Sculptor professional with Zbrush and Maya experience
possibilities through 3D printing. My skills include: Digital: -Sculpting/Modeling (Zbrush and Maya) -UV mapping (Maya) -Texturing and 3D painting (Substance Painter) -Game engine integration (Unity and Unreal)
Designer
Zambroni
3D Artist
appealing and production-ready. My expertise includes hard-surface and prop modeling, PBR texturing, UV mapping, and baking high-to-low poly details. I have completed projects ranging from props and furniture
Designer
Ali_Raza
3D Artist
and quickness of work. My Skills: 3d Modeling (Optimized Topology as per requirements) Optimal UV mapping PBR Texturing Lighting Rendering Key Software: Blender Solid works Unreal Engine 4 Photoshop Adobe
Designer
jeremiah01
3D Artist | 3D Animator | 3D modeling | Blender and Unity | VFX and CGI
surpass client expectations. My Skill Set: 3D Modeling & Animation Game-ready assets (low/high poly, UV mapping, baking) 3D Sculpting (characters, miniatures, 3D printing) Product & architectural visualization
Designer
jhdm
3D Generalist | Blender Expert | Game Asset & Prop Modeling
Creating everything from detailed hard-surface props to modular environment kits. Clean Topology & UV Mapping: Expert in baking high-poly details onto low-poly meshes for maximum optimization. Advanced Materials
Designer
jamesf9553
3D Animator & Modeler | Blender, Character Animation, WebAR
Blender, building production-ready 3D assets: hard-surface and organic modeling, character rigs, UV mapping, and clean topology optimized for real-time use, 3D printing, or rendering. I run an Elegoo Saturn
Service
I will turn your idea into a low poly 3D game assets
stylized art, I focus on:
- Clean Topology: No messy geometry optimized for performance.
- Pro UV Mapping: Non-overlapping UVs ready for any engine.
- Clear Communication: I'll send updates to ensure the
Job
Design modificantions nad delivery of Software.
Low-Poly FBX: A optimized version of the mesh (approx. 100k–150k vertices).
UV Mapping: A clean, non-overlapping UV Unwrap (0.03 island margin).
Material ID: A single assigned material named "Lure_Skin"
Designer
KatyaKorolyova
Industrial designer, 3d modeler, visualizer
3ds Max (Hi poly, Low poly, modeling for Subdiv), CAD modeling in Solid Works, baking texture, UV mapping. I design objects that can later be produced and touched in the real world. My main task is to