Service
UV Mapping & Unwrapping Services
UV Mapping & Unwrapping Services 3D Models can be breathtakingly beautiful. A lifelike lion can take the place of a wild animal on a movie screen and be so beautifully designed it is virtually indistinguishable
Designer
vikask7
Modelling,Texturing,Rendering,uv mapping and unwrapping
I have hands-on experience in 3D modelling, texturing, and rendering, creating detailed and realistic assets. I’m skilled in Autodesk Maya, 3ds Max, Substance Painter, Unreal Engine, and Marmoset Toolbag. I focus on high-quality...
Designer
lucyr
I have six years’ experience in 3D modelling and am proficient in using a range of software to cre
Modelling: 3ds Max, Maya, ZBrush, UV mapping: RizomUV, Materials: Substance Painter, Photoshop, Cinema 4D Rendering: Marmoset Toolbag, V-ary, Arnold, KeyShod
3D Model
Female Robot Material Test
I was creating and testing many materials in Keyshot with this project (no UV mapping). Modeled in Zbrush and rendered in Keyshot.
Designer
Dee Hu
with a comprehensive knowledge base and specialized skill combination of 3D modeling, texture, UV mapping, rigging, rendering, and animation.
Designer
Afentiev_Sergey
junior 3D weapon artist
weapon artist, hardworking and trainee, can make a lowpoly models of different weapons with baking, UV mapping and texturing them
Designer
jawzm
3d artist
Texturing, UV mapping and unwrapping, Environment art, Any Format. Game assets or simply for your personal hobby contact me and we can create/Design your project.i use blender 3d , Quixel Mixer etc.
Designer
seifdune
3D Artist
props for video game and animation. My workflow is creating a high poly in zbrush, retopology and uv mapping in maya and texturing in substance painter.
Designer
robinpaul
3d artist
very passionate about 3d design as i find it very interesting.I am doing 3d modeling, texturing,uv mapping, rendering for couple of year
Designer
Strannyy3D
Fantasy 3D Artist | Game-Ready Props & Weapons | Blender + SP
create fantasy and realistic game-ready props using Blender and Substance Painter. Clean topology, UV mapping, and PBR texturing are at the core of my workflow. Open to freelance tasks and asset commissions