Designer
zaeemq
3D Artist with experience making characters for VFX
proficiency in ZBrush (organic and hard-surface). Technical Skills: Advanced workflows in Retopology, UV Mapping, and Baking for clean, animatable meshes. Texturing & Materials: PBR workflow specialist using
Designer
mauriciog
3D Modeler
3D Characters Modeling and Setup; - Detailed and realistic 3D modeling; - 3D Cartoon Modeling - UV mapping; - Retopology for Animation; - Games production;
Designer
anettl
Marvelous designer, Clo3D artist
bring virtual garments to life. My expertise lies in modeling, preparing simulation-ready clothing, UV mapping, texturing, and running high-quality simulations for video games, trailers, and films. Beyond the
Designer
matej_pergl
CAD to Polygons, 3D modeler, GLTF/GLB, e-commerce configurators
environments. My workflow ensures clean topology, efficient polycount, accurate scale, precise UV mapping, and PBR-ready materials tailored for GLTF/GLB pipelines. I bridge visual quality and technical
Designer
Inderjeet
3d designer and modeler
Photoshop, AutoCAD, SolidWorks, Vray, Lumion, After Effects, and keyShot. Expertise: - 3D modeling, UV Mapping/unwrapping, Texturing, Rendering, Rigging, NFT, Walkthrough animation, and Product Animation. I'm
Designer
martingp
3D Product Render Specialist | Photorealistic CGI for E-commerce & Beauty Brands
full lifestyle scenes. I manage the complete pipeline independently: 3D modeling, PBR texturing, UV mapping, cinematic lighting, and post-production — end to end, with no handoffs needed.
Designer
surajyadav
“Intermediate 3D artist specializing in automotive modeling, creating game-ready and realistic car
expertise includes: Low and medium poly modeling for games and VR/AR applications High-quality UV mapping and PBR texturing Clean topology and optimized 3D models Optional animation-ready components such
Designer
danahansen07
Digital Sculptor professional with Zbrush and Maya experience
possibilities through 3D printing. My skills include: Digital: -Sculpting/Modeling (Zbrush and Maya) -UV mapping (Maya) -Texturing and 3D painting (Substance Painter) -Game engine integration (Unity and Unreal)
Designer
Zambroni
3D Artist
appealing and production-ready. My expertise includes hard-surface and prop modeling, PBR texturing, UV mapping, and baking high-to-low poly details. I have completed projects ranging from props and furniture
Designer
Ali_Raza
3D Artist
and quickness of work. My Skills: 3d Modeling (Optimized Topology as per requirements) Optimal UV mapping PBR Texturing Lighting Rendering Key Software: Blender Solid works Unreal Engine 4 Photoshop Adobe