Designer
franklinc1
3d Artist | 3d Animator | 3d Modelling |Blender & Unity | VFX & CGI
expectations. My Skills Include: 3D Modeling & Animation Game-ready asset creation (low/high poly, UV mapping, baking) 3D Sculpting (3D printing, characters, miniatures) Product rendering & architectural visualization
Designer
keithb1
Professional 3D Artist
I'm a Asset and Environment Modeller currently Studying my Master's in Games Art. Seeking opportunities in 3D modelling, texturing, Set Dressing.
Service
I offer 3D model optimization & retopology for games, AR/VR, and real-time applications
/ Unity)
What I can do:
• Polygon reduction while preserving shape
• Clean quad-based retopology
• UV cleanup and re-layout
• Texture optimization (resolution & packing)
• Export-ready assets (.FBX, .GLB
Designer
ziara
3d Visualization Artist
I enjoy helping consumer brands turn product concepts into photorealistic marketing visuals for campaigns and product launches.
Designer
3dstudio
Best 3D Sculpting Software
Creating complex 3D objects by smoothing, pulling, and pinching is known as 3D sculpting. At 3D Studio, learn about the best 3D sculpting software available in the market.
Blog Post
3D Scan Cleanup - Top Reasons Your Company or Firm Should Use This Service
apparent. When it comes to raw 3D scan cleanup, retopology is an essential step that comes before UV mapping and texturing. The subsequent phases will only become an absolute nightmare without retopology
Designer
amritl
https://www.creators3d.com/artist/23217/Amritlal
Designer
krisztian_fordos
Blog Post
Common Texture Mapping Mistakes that Ruin 3D Renders for Architectural Design Companies
Texture mapping is one of the critical touches to produce realistic renders in an architectural project. It adds realistic characteristics to materials like glass, wood, stone, concrete, and metals. It
Designer
razershake
Technical 3D Artist | Hard surface specialist | Procedural workflows | Programming + 3D pipelines
I'm a technical 3D artist with 4 years of professional experience, specializing in hard surface modeling and procedural asset creation. My background spans product visualization, game-ready assets, character modeling, rigging, and...