Blog Post
3D Scan Cleanup - Top Reasons Your Company or Firm Should Use This Service
is probably chaotic. As expected, it will cause some troubles concerning texturing and further retopology. The rule is for 3D modeling artists to complete the stage using dedicated software. They will
Designer
jakie_brush
Digital sculptor/ 3D Artist
with strong knowledge of Blender, Maya, Substance Painter, Marmoset Toolbag, and Unreal Engine for retopology, baking and rendering. I’m experienced with both resin and FDM 3D printing (using Elegoo Saturn
Designer
dkubay
3D modeller, lead environment artist
for target platforms. Of course, I can create 3D models and paint them myself, modify any model, retopologize, rig, UV-map, set up colliders, cloth, and even animate a model. I love all of it. Since I'm new
Designer
mehulb
3d Artist, AR/VR, QC,Modeling and texturing (6years expperience)
lighting setups ✅ AR/VR & Game Assets: Optimized models for immersive experiences ✅ 3D Scan Cleanup: Retopology, texture enhancement, and asset optimization Work Approach: 🔹 I focus on delivering high-quality
Job
3D refinement of two interior trim parts
parts:
1. A-Pillar Interior Finisher
2. T-Top Side Finisher
SCOPE OF WORK:
1. MESH CLEANUP & RETOPOLOGY
- Remove scanner noise, artifacts, stray points
- Decimate to reasonable poly count without
Designer
Tayosteph
Experiential and CAD Design Professional with Retail Designs and SolidWorks Experience
Modeling, Product Modeling etc. I am well equipped with the following skills; Modeling, UV unwrapping, Retopology, Sculpting, Conceptualization, Texturing, Lighting, Rendering, Compositing, Illustration. I also
Designer
JonathanF
I am a 3D artist specializing in 3D modeling and texturing.
I am a 3D artist specializing in 3D modeling and texturing. I can work in a range of styles from realistic high-poly and stylized low-poly models. Highly self-motivated and able to adapt quickly to new software and techniques.
Designer
vladatmm
3d generalist
technologies. I specialize in 3D modeling, texturing, lighting, and animation, photogrammetry and retopology and am well-versed in various software such as Maya, Keyshot, Photoshop, and Substance Painter
Designer
giannis
Senior 3D Product Visualizer | Photorealistic KeyShot Rendering & CAD to GLB conversion
explainers using After Effects for a polished, market-ready finish. The Technical Pipeline: Modeling/Retopology: Maya Texturing: Substance Painter Rendering: KeyShot Compositing/Animation: After Effects & Photoshop
Designer
ElenaMH