Designer
eugen3Dm
3D Artist
High Poly Modeling -Baking normal and light maps -Hard Surface Modeling -Sculpting -UV mapping -Retopology -Texturing -Rendering My tools: -Blender -Marmoset -Substance Painter -Adobe Photoshop -3D coat
Designer
dananaser
3d character designer / graphic designer
continually improve. progams i use : Zbrush for sculpting Zwrap for 3d scans Autodesk maya for UV and Retopology Xgen for grooming Marvelous designer for clothing Substance painter for texturing Marmoset toolbag
Designer
Tomcat
Freelance 3D Artist
art & print ready models for 3D printing and includes 3D modeling, texturing, rigging, animation, retopology and mesh optimization. The softwares I am excellent at are Pixologic zBrush, Autodesk Maya, Autodesk
Designer
zaeemq
3D Artist with experience making characters for VFX
Expert-level proficiency in ZBrush (organic and hard-surface). Technical Skills: Advanced workflows in Retopology, UV Mapping, and Baking for clean, animatable meshes. Texturing & Materials: PBR workflow specialist
Designer
mauriciog
3D Modeler
Modeling and Setup; - Detailed and realistic 3D modeling; - 3D Cartoon Modeling - UV mapping; - Retopology for Animation; - Games production;
Designer
Surendranath_SK
3D Artist professional with Maya, Zbrush, Blender experience
specializing in production-ready characters, props, and organic assets. Experienced in digital sculpting, retopology, texturing, lighting, and character blendshapes, with hands-on contribution to major film and streaming
Designer
Narek
3d modeler
Service
I design XR Ready 3D models for the web and eCommerce
Most 3D assets are built for static renders, resulting in large file size and low frame rates. My workflow prioritizes the performance-to-detail ratio of the 3D model to ensure your application stays fluid and your hardware stays cool....
Designer
sakuranbo_studio
3D Product Designer experienced in Mechanical Modeling and Optimization for Manufacturing
what I bring to your project: ● Manufacturing-Optimized Design: Experienced in mesh optimization, retopology, and shader/geometry node workflows. I deliver clean topology and optimized files tailored for
Designer
ginot
3d artist