Designer
Tomcat
Freelance 3D Artist
art & print ready models for 3D printing and includes 3D modeling, texturing, rigging, animation, retopology and mesh optimization. The softwares I am excellent at are Pixologic zBrush, Autodesk Maya, Autodesk
Designer
zaeemq
3D Artist with experience making characters for VFX
Expert-level proficiency in ZBrush (organic and hard-surface). Technical Skills: Advanced workflows in Retopology, UV Mapping, and Baking for clean, animatable meshes. Texturing & Materials: PBR workflow specialist
Designer
mauriciog
3D Modeler
Modeling and Setup; - Detailed and realistic 3D modeling; - 3D Cartoon Modeling - UV mapping; - Retopology for Animation; - Games production;
Designer
Surendranath_SK
3D Artist professional with Maya, Zbrush, Blender experience
specializing in production-ready characters, props, and organic assets. Experienced in digital sculpting, retopology, texturing, lighting, and character blendshapes, with hands-on contribution to major film and streaming
Designer
Narek
3d modeler
Service
I design XR Ready 3D models for the web and eCommerce
Most 3D assets are built for static renders, resulting in large file size and low frame rates. My workflow prioritizes the performance-to-detail ratio of the 3D model to ensure your application stays fluid and your hardware stays cool....
Designer
sakuranbo_studio
3D Product Designer experienced in Mechanical Modeling and Optimization for Manufacturing
what I bring to your project: ● Manufacturing-Optimized Design: Experienced in mesh optimization, retopology, and shader/geometry node workflows. I deliver clean topology and optimized files tailored for
Designer
dkubay
3D modeller, lead environment artist
for target platforms. Of course, I can create 3D models and paint them myself, modify any model, retopologize, rig, UV-map, set up colliders, cloth, and even animate a model. I love all of it. Since I'm new
Blog Post
3D Scan Cleanup - Top Reasons Your Company or Firm Should Use This Service
is probably chaotic. As expected, it will cause some troubles concerning texturing and further retopology. The rule is for 3D modeling artists to complete the stage using dedicated software. They will
Designer
jakie_brush
Digital sculptor/ 3D Artist
with strong knowledge of Blender, Maya, Substance Painter, Marmoset Toolbag, and Unreal Engine for retopology, baking and rendering. I’m experienced with both resin and FDM 3D printing (using Elegoo Saturn