About
I breathe life into digital personas through high-fidelity sculpting and meticulous attention to anatomical detail. I specialise in creating production-ready characters that balance artistic vision with technical optimisation for film.
Core Strengths & Skillsets
High-Poly Sculpting: Expert-level proficiency in ZBrush (organic and hard-surface).
Technical Skills: Advanced workflows in Retopology, UV Mapping, and Baking for clean, animatable meshes.
Texturing & Materials: PBR workflow specialist using Substance 3D Painter/Designer.
Software Stack: Maya, Blender, Marvelous Designer, and Unreal Engine 5.
Education: BA (hons) Computer Animation (Art & Design) - Bournemouth University
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Education
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Bournemouth University
BA, Computer Animation (Art & Design), 2:1 (Upper Second)
2020 – 2024