Designer
MeganGotts
3D Artist & 3D Animator | Modeling, Animation, Rendering
I’m Megi, a 3D Artist with 5+ years of experience in creating realistic 3D models and optimized assets for games and product visualization. 🎮 Game Assets – High & low poly modeling, normal map baking
Designer
mauriciog
3D Modeler
working as a freelancer, in areas of 3D modeling and related things. Provide maintenance services to small and large companies and also to groups of companies, and have a satisfaction in knowing that the expectations
Designer
keithb1
Professional 3D Artist
I'm a Asset and Environment Modeller currently Studying my Master's in Games Art. Seeking opportunities in 3D modelling, texturing, Set Dressing.
Designer
zaeemq
3D Artist with experience making characters for VFX
I breathe life into digital personas through high-fidelity sculpting and meticulous attention to anatomical detail. I specialise in creating production-ready characters that balance artistic vision with
Designer
Zambroni
3D Artist
low-poly models for games and interactive media. Skilled in 3D modeling, sculpting, texturing, and rendering, I create clean, optimized assets that are both visually appealing and production-ready. My expertise
Designer
Kamrankhalid
3D Artist with Blender 3D experience
visuals. I specialize in 3D modeling, texturing, rendering, animation, and visual effects using tools like Blender, Maya, 3ds Max, and Substance Painter. Over the years, I've worked on a variety of projects
Designer
Nicholas B
3D modeler
applying color, texture and material model or assembly can be used in: visual and interactive 3D presentation, advertising, manufacturing, game industry or CNC processing. I am willing and responsible for build
Designer
matej_pergl
CAD to Polygons, 3D modeler, GLTF/GLB, e-commerce configurators
3D Artist and Art Director with a specialization in CAD to polygon conversion for real-time applications. I convert engineering CAD data into optimized, production-ready 3D assets for e-commerce configurators
Designer
akilk
Texture Artist
Skills that I use to create my work range from Concept Design, Digital Sculpting, Texturing, Lookdev, and Lighting.
Designer
Peppe
3D Artist & Houdini Generalist
creating natural and artificial environments with photorealism and procedural efficiency. Specialised in automotive and architectural visualisation, I use Houdini, 3dsMax, Maya, Unreal Engine, and Substance to