Designer
l_1_ly2
Junior 3D Generalist | Game-ready assets, Hard surface, PBR Texturing
for games and real-time projects. I work with the full 3D pipeline: hard surface modeling, clean topology, UV unwrapping, baking, and PBR texturing. I pay close attention to optimization and technical
Designer
MeganGotts
3D Artist & 3D Animator | Modeling, Animation, Rendering
I’m Megi, a 3D Artist with 5+ years of experience in creating realistic 3D models and optimized assets for games and product visualization. 🎮 Game Assets – High & low poly modeling, normal map baking
Designer
mauriciog
3D Modeler
working as a freelancer, in areas of 3D modeling and related things. Provide maintenance services to small and large companies and also to groups of companies, and have a satisfaction in knowing that the expectations
Designer
Nicholas B
3D modeler
applying color, texture and material model or assembly can be used in: visual and interactive 3D presentation, advertising, manufacturing, game industry or CNC processing. I am willing and responsible for build
Designer
zaeemq
3D Artist with experience making characters for VFX
I breathe life into digital personas through high-fidelity sculpting and meticulous attention to anatomical detail. I specialise in creating production-ready characters that balance artistic vision with
Designer
akilk
Texture Artist
Skills that I use to create my work range from Concept Design, Digital Sculpting, Texturing, Lookdev, and Lighting.
Designer
Zambroni
3D Artist
low-poly models for games and interactive media. Skilled in 3D modeling, sculpting, texturing, and rendering, I create clean, optimized assets that are both visually appealing and production-ready. My expertise
Designer
Peppe
3D Artist & Houdini Generalist
creating natural and artificial environments with photorealism and procedural efficiency. Specialised in automotive and architectural visualisation, I use Houdini, 3dsMax, Maya, Unreal Engine, and Substance to
Designer
GerardBelmar
3D artist (HardSurface / Product Renderist) with experience in Blender, Substance Painter, Unity, Un
much as possible in order to improve the quality of my props and scenery Hard skills: Creation of 3D environments and props in Maya, 3dsMax and Blender. Modeling, geometric optimization, UV's generation
Designer
vicky180
Professional 3D Fashion & Clothing Artist (Blender, Marvelous Designer)
professional 3D fashion designer and clothing artist with strong experience creating high-quality garments using Blender and garment-simulation workflows. I specialize in realistic and stylized clothing for fashion