Designer
vikask7
Modelling,Texturing,Rendering,uv mapping and unwrapping
experience in 3D modelling, texturing, and rendering, creating detailed and realistic assets. I’m skilled in Autodesk Maya, 3ds Max, Substance Painter, Unreal Engine, and Marmoset Toolbag. I focus on high-quality
Service
UV Mapping & Unwrapping Services
UV Mapping & Unwrapping Services 3D Models can be breathtakingly beautiful. A lifelike lion can take the place of a wild animal on a movie screen and be so beautifully designed it is virtually indistinguishable
Designer
jawzm
3d artist
Texturing, UV mapping and unwrapping, Environment art, Any Format. Game assets or simply for your personal hobby contact me and we can create/Design your project.i use blender 3d , Quixel Mixer etc.
Designer
Afentiev_Sergey
junior 3D weapon artist
I'm russian self-taught 3D weapon artist, hardworking and trainee, can make a lowpoly models of different weapons with baking, UV mapping and texturing them
Service
I offer 3D model optimization & retopology for games, AR/VR, and real-time applications
optimization and retopology services to prepare assets for games, AR/VR, real-time engines, and lower-end devices—without sacrificing visual quality.
With over 10 years of experience in the game and 3D industry
Designer
Nknight47
3D Texture Artist
Proficient in Substance Painter, Megascans, and Blender, I specialize in creating photorealistic textures that enhance 3D models. My dedication to detail and aesthetic excellence drives me to produce visually
Service
I offer game-ready 3D assets (low poly hard surface models for Unreal Engine)
I create optimized low-poly 3D assets for games, simulations, and real-time applications.
My models are clean, efficient, and ready for use in Unreal Engine or other real-time engines.
What you get:
Designer
amal_sebastian
3D Artist
Experienced in 3D Modeling (Hard surface and organic) , Uv unwrapping , also Texturing in Substance Painter
Designer
jitendrasingh
3D Artist
modeling, both in game objects as well as for high-end rendering purposes • Good knowledge of UV unwrapping and texturing .
Designer
seifdune
3D Artist
artist specialized in modeling characters and props for video game and animation. My workflow is creating a high poly in zbrush, retopology and uv mapping in maya and texturing in substance painter.