About
3D Artist and Art Director with a specialization in CAD to polygon conversion for real-time applications.
I convert engineering CAD data into optimized, production-ready 3D assets for e-commerce configurators, interactive web platforms, and AR environments. My workflow ensures clean topology, efficient polycount, accurate scale, precise UV mapping, and PBR-ready materials tailored for GLTF/GLB pipelines.
I bridge visual quality and technical performance. I understand manufacturing data, development constraints, and scalable asset production across full product catalogs.
Additional services include high-end product and architectural visualization when marketing imagery or cinematic presentation is required.
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Experience
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3D Content Lead & Workflow Specialist
Freelance 3D Consultant · Freelance
Jan 2020 –
Present
6 yrs 1 mos
Prague, Prague, Czechia
Lead specialist responsible for developing scalable workflows that convert complex CAD data into optimized polygonal assets for web configurators, AR, and real-time applications. Delivered services for manufacturers and brands including TON, Ravak, Lasvit, Sapeli, LD Seating and others. Responsibilities include conversion of STEP and other CAD formats into clean mid-poly models optimized for GLTF and GLB delivery, topology rebuilding with subdivision-ready geometry and controlled polycount, precise real-world UV mapping, creation and standardization of PBR material libraries in Substance Designer, AO baking and preparation for interactive web environments, harmonizing multi-artist outputs into unified production standards, and development of custom automation tools in Maxscript and Python to streamline large-scale catalog processing. Key achievements include optimizing and rebuilding an entire furniture catalog of approximately 290 products for web configurator use, creating additional models directly from STEP data where source geometry was incomplete, standardizing over 300 scanned materials into a consistent production-ready PBR system, and designing scalable CAD-to-web pipelines that maintain high visual quality while meeting performance constraints. This role combines engineering-level precision with production scalability, ensuring assets are visually refined, technically robust, and ready for real-time deployment.
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3D Artist, Architecture and Product Visualization
Freelance 3D Consultant · Freelance
Jan 2015 –
Present
11 yrs 1 mos
Prague, Prague, Czechia
3D Artist specializing in high-end product and architectural visualization for marketing, presentation, and client approval workflows. Responsible for modeling, scene optimization, lighting design, material creation, and photorealistic rendering for furniture, interiors, and architectural projects. Delivered visuals used in product launches, catalogs, investor presentations, and client-facing materials. Strong understanding of proportion, material realism, and brand-oriented presentation, combining technical accuracy with cinematic composition to produce visually refined and commercially effective imagery.
Education
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SSŠRT MICHAEL
Bacheler, Photography
1999 – 2004
Licenses & Certifications
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Autodesk 3Ds MAX
SPAFI
Jan 2016 –
Present