Designer
OleksandrVorobchuk
Hard Surface Designer specializing in Realistic Weapons & Sci-Fi Assets
real-world mechanics, and visual impact. My main tools include Fusion 360, Plasticity, Blender, and Marmoset Toolbag. I have experience delivering assets optimized for both first-person shooters and cinematic
Designer
DaniilS
3dCreator
I have been creating 3D models of different complexity levels and for different tasks for the past 3 years. during this time I managed to participate in the development of the game, which was successfully uploaded to itch.io, so I can...
Designer
laura_Salazar
Character Artist | 3D sculptor | Zbrush
work across the full character pipeline using ZBrush, Blender, Maya, Substance Painter, and Marmoset Toolbag, delivering clean, optimized, and animation-ready assets. Highly motivated and constantly improving
Designer
Julien Meyer
Freelance 3D Modeler
Designer
Navpreet Dhanjal
3d environment artist
3d evironment freelancer
Designer
3Doodler
3D artist
Designer
razershake
Technical 3D Artist | Hard surface specialist | Procedural workflows | Programming + 3D pipelines
automate repetitive tasks and create smarter systems. Proficient in Blender, Substance Painter, and Marmoset Toolbag, with ongoing exploration into technical art, procedural generation, and tool development.
Designer
itworkin
ITworkin
and Compositing) - Fusion 360, MOI 3D (CAD Modeling) - Substance Painter, Substance Designer - Marmoset ToolBag - Houdini FX - Octane Render, Redshift Render, Corona Render, Cycles Render, Mantra Render -
Designer
federicodeangelis
3D Artist
Maya, ZBrush, Blender, 3ds Max e Substance Painter, e realizzo rendering con V-Ray, Arnold e Marmoset Toolbag, oltre a pipeline real-time in Unreal Engine. Il mio percorso nasce dal Liceo Artistico con
Service
I will create photorealistic hardsurface objects for real-time applications
Within the service im offering:
- Iterative concepting of the object, utilizing CAD to create quick and dynamic changes
- Constructing the object both in CAD, ready for 3d printing or CNC, AND a polygonal version for real-time use.
-...