Designer RileyAnt
ZBrush, marmoset & Autodesk Maya Designer
3D-Coat 3ds Max Autodesk Maya CAD Design Marmoset Toolbag ZBrush
Designer lucyr
I have six years’ experience in 3D modelling and am proficient in using a range of software to cre
ZBrush, UV mapping: RizomUV, Materials: Substance Painter, Photoshop, Cinema 4D Rendering: Marmoset Toolbag, V-ary, Arnold, KeyShod
2D to 3D Modeling 3D Architectural Animation Services 3D Design Services 3D Exterior Rendering 3D Floor Plan Rendering 3D Furniture Rendering 3D Interior Rendering 3D Interior Visualization 3d maya 3D Models 3D Printing Design 3D Sculpting Design 3D Solid Modeling 3ds Max 3ds Max Modeling Services Concept Design Floor Plan Design Maya 3D Modeling Services Packaging Design Rendering UV Mapping & Unwrapping Services ZBrush ZBrush (for sculpting)
3D Model Afro warrior stylized character
production. It's inspired by African culture. Software used Zbrush, Maya, substance painter and Marmoset toolbag.
Designer Ravi_Shankar
3D modeling and texturing Artist
and Hard working professional. Highly skilled with 3ds max and substance painter , Photoshop, marmoset toolbag 4.
2D to 3D Modeling 3D Architectural Modeling 3D Modeler 3D Modeling 3D Models of Machine Parts 3D Product Modeling 3D Solid Modeling 3ds Max 3ds Max Modeling Services Adobe Photoshop Assembly Modeling Services CAD Design KeyShot Substance 3D Painter Texturing Materials V-Ray
Designer annitat
Game Artist
can use include Maya, Zbrush, Substance Designer, Substance Painter, Unity, Unreal Engine, and Marmoset Toolbag.
3D Character Modeling 3D Environment CAD Design Rigging Sculpting Texturing Materials Unreal Engine ZBrush
Designer shivamm_98
3D Artist
a work experience of 3 years,with various software knowledge such as 3ds max, Maya, Zbrush, Marmoset Toolbag, Blender, Adobe Substance Painter and Adobe Photoshop.
3D Artist 3ds Max Adobe Photoshop Blender CAD Design ZBrush
Designer Riyad2492
3D modeler and sculptor
Low poly modeling for games Program use: Zbrush Blender Substance painter Marvelouse designer Marmoset toolbag Photoshop
2D to 3D Modeling 3D 360 Degree Panorama 3D Aerial Rendering Services 3D Architectural Rendering Services 3D Architectural Site Plan Rendering 3D Character Modeling 3D Commercial Rendering 3D Construction Rendering 3D Design Services 3D Exterior Rendering 3D Floor Plan Rendering 3D Furniture Modeling Services 3D Furniture Rendering 3D High-Rise Rendering 3D Home Rendering 3D House Rendering 3D Interior Rendering 3D Interior Visualization 3D Landscape Rendering 3D Modeler 3D Modeling 3D Models of Machine Parts 3D Product Demo 3D Product Modeling 3D Product Rendering and Design 3D Real Estate Rendering 3D Rendering Government 3D Rendering Services 3D Residential Rendering 3D Sculpting Design 3D Solid Modeling 3D Texturing 3D Virtual Reality Rendering 3D Visualization Services Blender Blender 3D Modeling Services CAD Design Concept Design Custom Cast Urethane Molding Exercise Equipment Design HDR Rendering Design Industrial Design Services Internet of Things (IoT) Lighting Design Lighting Fixtures Design Marmoset Toolbag Marvelous Designer Mechanical 3D Rendering Medical Devices Design Packaging Design Photorealistic Rendering Product Engineering Services Rapid Prototyping Services Real-Time Ray Tracing (RTX) Rendering Sculpting Substance Painter Tool Design Services ZBrush
Designer ArijitKundu
3D artist and 3D mentor
1/12/2020 to 12/11/2022. My software expertise is Autodesk Maya, Zbrush, Substance Painter, Marmoset toolbag, and Unreal Engine.
3D Architectural Modeling 3D Artist 3D Character Modeling 3D Character Modeling Services 3D Character Rigging 3D Character Sculpting 3D Model & 2D Drawings 3D Modeling 3D Models of Machine Parts 3D Rigging Design Autodesk Maya CAD Design Marmoset Toolbag Maya 3D Modeling Services Substance Painter Unreal Engine ZBrush
Designer vikask7
Modelling,Texturing,Rendering,uv mapping and unwrapping
realistic assets. I’m skilled in Autodesk Maya, 3ds Max, Substance Painter, Unreal Engine, and Marmoset Toolbag. I focus on high-quality visuals, efficient workflows, and continuously improving my techniques
3ds Max Autodesk Maya CAD Design Rendering Unreal Engine
3D Model Croatian Assault Rifle – Real‑Time Game Asset
3D asset. Created using 3ds Max and Substance Painter with a PBR workflow, then rendered in Marmoset Toolbag for high-quality real-time presentation. Optimized for seamless integration into games and interactive