Designer
RileyAnt
ZBrush, marmoset & Autodesk Maya Designer
Designer
lucyr
I have six years’ experience in 3D modelling and am proficient in using a range of software to cre
ZBrush, UV mapping: RizomUV, Materials: Substance Painter, Photoshop, Cinema 4D Rendering: Marmoset Toolbag, V-ary, Arnold, KeyShod
3D Model
Afro warrior stylized character
production. It's inspired by African culture. Software used Zbrush, Maya, substance painter and Marmoset toolbag.
Designer
Ravi_Shankar
3D modeling and texturing Artist
and Hard working professional. Highly skilled with 3ds max and substance painter , Photoshop, marmoset toolbag 4.
Designer
annitat
Game Artist
can use include Maya, Zbrush, Substance Designer, Substance Painter, Unity, Unreal Engine, and Marmoset Toolbag.
Designer
shivamm_98
3D Artist
a work experience of 3 years,with various software knowledge such as 3ds max, Maya, Zbrush, Marmoset Toolbag, Blender, Adobe Substance Painter and Adobe Photoshop.
Designer
Riyad2492
3D modeler and sculptor
Low poly modeling for games Program use: Zbrush Blender Substance painter Marvelouse designer Marmoset toolbag Photoshop
Designer
ArijitKundu
3D artist and 3D mentor
1/12/2020 to 12/11/2022. My software expertise is Autodesk Maya, Zbrush, Substance Painter, Marmoset toolbag, and Unreal Engine.
Designer
vikask7
Modelling,Texturing,Rendering,uv mapping and unwrapping
realistic assets. I’m skilled in Autodesk Maya, 3ds Max, Substance Painter, Unreal Engine, and Marmoset Toolbag. I focus on high-quality visuals, efficient workflows, and continuously improving my techniques
3D Model
Croatian Assault Rifle – Real‑Time Game Asset
3D asset. Created using 3ds Max and Substance Painter with a PBR workflow, then rendered in Marmoset Toolbag for high-quality real-time presentation. Optimized for seamless integration into games and interactive