Designer
Zambroni
3D Artist
production-ready. My expertise includes hard-surface and prop modeling, PBR texturing, UV mapping, and baking high-to-low poly details. I have completed projects ranging from props and furniture to stylized
Service
I offer CAD to GLB/GLTF conversion with AR-ready & web-optimized 3D models
NURBS/CAD data into clean, efficient polygonal meshes.
- PBR Texturing: Applying realistic materials and "baking" textures in Substance Painter to ensure the model looks photorealistic in any lighting environment
Designer
AndreuMolina
3D Character Artist specialized in 3D modeling, sculpting, texturing, and game-ready assets
gained production experience working on AAA game assets, including 3D scan cleanup, retopology, UVs, baking, and texturing. Alongside my game art experience, I have several years of experience creating and
Designer
jeremiah01
3D Artist | 3D Animator | 3D modeling | Blender and Unity | VFX and CGI
expectations. My Skill Set: 3D Modeling & Animation Game-ready assets (low/high poly, UV mapping, baking) 3D Sculpting (characters, miniatures, 3D printing) Product & architectural visualization Post-production
Designer
jakie_brush
Digital sculptor/ 3D Artist
knowledge of Blender, Maya, Substance Painter, Marmoset Toolbag, and Unreal Engine for retopology, baking and rendering. I’m experienced with both resin and FDM 3D printing (using Elegoo Saturn 3 and other
3D Model
Foil Rewinding Machine
• Power Transfer System: V Belts & Pulleys. • Rewind Materials: Aluminum Foil, Stretch Wrap and Baking Paper. • Max Rewinding Width: 600mm. • Max Input Foil Roll Weight: 200 kg. • Double Core Handling
Designer
jhdm
3D Generalist | Blender Expert | Game Asset & Prop Modeling
from detailed hard-surface props to modular environment kits. Clean Topology & UV Mapping: Expert in baking high-poly details onto low-poly meshes for maximum optimization. Advanced Materials & Texturing:
Designer
KatyaKorolyova
Industrial designer, 3d modeler, visualizer
design, 3d modeling in 3ds Max (Hi poly, Low poly, modeling for Subdiv), CAD modeling in Solid Works, baking texture, UV mapping. I design objects that can later be produced and touched in the real world. My
Designer
fahad_shafiq
3D Vehicle and Environment Artist - Automotive, Hard Surface and Real-Time Rendering
complete pipeline from high-poly modelling in Maya through retopology, UV layout, normal and AO map baking, PBR texturing in Substance Painter with custom livery and paint material setups, and final real-time
Job
PLC Software Architecture for Advanced Pizza Vending Machine
0-10V control for 4-6 independent heating zones (Top/Bottom).
Database integration for ~34 unique "Baking Profiles" (Time/Power/Pulse).
Process Logic & Synchronization:
High-pressure Star Punch (5kN)