Designer Zambroni
3D Artist
production-ready. My expertise includes hard-surface and prop modeling, PBR texturing, UV mapping, and baking high-to-low poly details. I have completed projects ranging from props and furniture to stylized
3D Art Design Services 3D Artist 3D Character Modeling Services 3D Design Services 3D Furniture Modeling Services 3D Logo Design 3D Modeler 3D Modeling 3D Modeling 3D Models of Machine Parts 3D Printing Design 3D Product Modeling 3D Rendering Services 3D Sculpting 3D Sculpting Design 3D Solid Modeling Adobe Photoshop Adobe Substance 3D Painter Blender Blender 3D Modeling Services CAD Design Drone Design Electronic Devices Fashion Design Furniture Design Hand Painted Textures Jewelry Design MEP PBR Texturing Rendering Sculpting Unreal Engine UV Mapping & Unwrapping Services UV Mapping / Unwrapping Wearables Design ZBrush
Service I offer CAD to GLB/GLTF conversion with AR-ready & web-optimized 3D models
NURBS/CAD data into clean, efficient polygonal meshes. - PBR Texturing: Applying realistic materials and "baking" textures in Substance Painter to ensure the model looks photorealistic in any lighting environment
3d Modeling and rendering 3D Visualization Autodesk maya 3D Model Optimization 3D Modeling 3D Rendering 3D Rendering and Modeling CAD Conversion Substance Painter Autodesk Maya CAD Conversion Services 3D Modeling
Designer AndreuMolina
3D Character Artist specialized in 3D modeling, sculpting, texturing, and game-ready assets
gained production experience working on AAA game assets, including 3D scan cleanup, retopology, UVs, baking, and texturing. Alongside my game art experience, I have several years of experience creating and
2D to 3D Modeling 3D Artist 3D Character Modeling 3D Character Modeling Services 3D Character Sculpting 3D Logo Design 3D Modeling 3D Modeling 3D Printable Models 3D Printing 3D Printing Design 3D Rigging Design 3D Sculpting 3D Sculpting Design 3D Texturing 3ds Max 3ds Max Modeling Services Autodesk Maya Blender Blender 3D Modeling Services Character Artist Character Design Digital Sculpting Game 3D Design Game-Ready Assets Marmoset Toolbag Marvelous Designer Maya 3D Modeling Services Retopology Sculpting Substance Painter Unreal Engine UV Mapping UV Mapping & Unwrapping Services ZBrush
Designer jeremiah01
3D Artist | 3D Animator | 3D modeling | Blender and Unity | VFX and CGI
expectations. My Skill Set: 3D Modeling & Animation Game-ready assets (low/high poly, UV mapping, baking) 3D Sculpting (characters, miniatures, 3D printing) Product & architectural visualization Post-production
2D architectural layouts 3D Animation Services 3D Architectural Modeling 3D Architectural Rendering Services 3D Architectural Visualization Services 3D Artist 3D Character Animation 3D Modeling 3D Modeling 3D Modeling and Animation 3D Models 3D Product Animation 3D Product Modeling 3D Product Rendering and Design 3D Sculpting 3D Sculpting Design 3ds Max Adobe Photoshop After effects Architectural Visualization AutoCAD Autodesk Maya Blender CAD Design Cinema 4D Food & Beverage Packaging Design Fusion 360 Game-ready asset creation Interior Design Lumion Post-Production Post-production in Photoshop Rendering Sculpting SolidWorks Unity 3D Unreal Engine UV Mapping & Unwrapping Services ZBrush
Designer jakie_brush
Digital sculptor/ 3D Artist
knowledge of Blender, Maya, Substance Painter, Marmoset Toolbag, and Unreal Engine for retopology, baking and rendering. I’m experienced with both resin and FDM 3D printing (using Elegoo Saturn 3 and other
2D to 3D Modeling 3D Architectural Modeling 3D Character Modeling Services 3D Modeling 3D modeling for 3D print 3D Organic Sculpting 3D Print 3D Printing Design 3D Rendering and Modeling 3D Sculpting 3D Sculpting Design 3D Texturing Autodesk Maya Blender Blender 3D Modeling Services CAD Design Hard Surface Modeling Lychee Slicer Marmoset Toolbag Maya 3D Modeling Services Photorealistic Rendering Pixologic ZBrush Posing Real-Time Ray Tracing (RTX) Rendering Sculpting Substance Painter Unreal Engine UV Mapping & Unwrapping Services ZBrush
3D Model Foil Rewinding Machine
• Power Transfer System: V Belts & Pulleys. • Rewind Materials: Aluminum Foil, Stretch Wrap and Baking Paper. • Max Rewinding Width: 600mm. • Max Input Foil Roll Weight: 200 kg. • Double Core Handling
Designer jhdm
3D Generalist | Blender Expert | Game Asset & Prop Modeling
from detailed hard-surface props to modular environment kits. Clean Topology & UV Mapping: Expert in baking high-poly details onto low-poly meshes for maximum optimization. Advanced Materials & Texturing:
3D Modeling Blender CAD Design Dynamic Simulation Rendering Simulation
Designer KatyaKorolyova
Industrial designer, 3d modeler, visualizer
design, 3d modeling in 3ds Max (Hi poly, Low poly, modeling for Subdiv), CAD modeling in Solid Works, baking texture, UV mapping. I design objects that can later be produced and touched in the real world. My
3D CAD Design 3D Modeler 3D Modeling 3D Models 3ds Max Adobe Photoshop API CAD Design CAD Modeling CorelDRAW Industrial Design Prototyping Rapid Prototyping Sketching Design Sketching New Products SolidWorks VectorWorks
Designer fahad_shafiq
3D Vehicle and Environment Artist - Automotive, Hard Surface and Real-Time Rendering
complete pipeline from high-poly modelling in Maya through retopology, UV layout, normal and AO map baking, PBR texturing in Substance Painter with custom livery and paint material setups, and final real-time
2D to 3D Modeling 3D AR/VR Architectural Services 3D Architectural Modeling 3D Architectural Rendering Services 3D Design Services 3D Exterior Rendering 3D Furniture Modeling Services 3D Modeling 3D Modeling 3D Product Modeling 3D Rendering Services 3D Texture Mapping 3D Vehicle Designing 3D Virtual Reality Rendering 3D Visualizer Services 3ds Max 3ds Max Modeling Services Adobe Substance Designer Autodesk Maya Automotive Design Blender Blender 3D Modeling Services Environment Modeling Game Asset Modeling Game Ready Modeling Games Design LISA Marmoset Toolbag Maya 3D Modeling Services Metaverse Gaming Design Military Models Modular Design PBR Texturing Photorealistic Rendering Rendering Simulation Substance 3D Painter Substance Painting Trimble SketchUp (Google) Unity 3D Unreal Engine Unreal Engine 5 UV Mapping & Unwrapping Services UV Mapping / Unwrapping ZBrush
Job PLC Software Architecture for Advanced Pizza Vending Machine
0-10V control for 4-6 independent heating zones (Top/Bottom). Database integration for ~34 unique "Baking Profiles" (Time/Power/Pulse). Process Logic & Synchronization: High-pressure Star Punch (5kN)
3D Design Motion Control Electrical Schematics PLC Programming Commissioning PLC Programming