Designer
SteveKrone3D
3dsMAX artist / animator with Unreal and Unity experience
I have extensive knowledge of 3dsMAX, CAD, and Adobe. My strength is building hard-edge objects & baking them down to low-poly game-engine-ready props. I have been building 3D simulations for the last 20
Designer
pankajtailor
Mechanical CAD designing solidworks& AutoCAD
in design and development of product used at metro station, airport for secure check-in check-out, baking self service kiosk. I have proficiency in cad software AutoCAD and solidworks for part modeling,
3D Model
Industrial Cooling & Cutting Band System - MBICO Project (200 Units) | Zarif Tajhiz Shargh
(Mashhad Baking Industries International Company)** — a leading company in the food industry. ## Project Scope - Designed and manufactured **100 remote-controlled burners** for industrial baking applications
Designer
eugen3Dm
3D Artist
see everything in detail: https://sketchfab.com/evgen3Dm My skills: -Low and High Poly Modeling -Baking normal and light maps -Hard Surface Modeling -Sculpting -UV mapping -Retopology -Texturing -Rendering
Designer
rfqiihsym_
3D Modeling Artist
I am a 3D Modeler Artist and Game Artist with expertise in modeling, UV mapping, texturing, baking, and rendering. I have experience producing high-quality assets for both game and corporate projects,
Designer
Vijay Dwivedi
Mechanical and Product Design Engineer(with SolidWorks proficiency)
frame( on CAD) for an electric powertrain. I have experience working on freelance projects( from baking molds to medical equipment) with short timelines and high skill requirements.
Designer
MeganGotts
3D Artist & 3D Animator | Modeling, Animation, Rendering
assets for games and product visualization. 🎮 Game Assets – High & low poly modeling, normal map baking, PBR textures, subdivision modeling, game-ready assets 📦 Product Modeling – Realistic 3D product
Designer
zaeemq
3D Artist with experience making characters for VFX
ZBrush (organic and hard-surface). Technical Skills: Advanced workflows in Retopology, UV Mapping, and Baking for clean, animatable meshes. Texturing & Materials: PBR workflow specialist using Substance 3D Painter/Designer
Designer
l_1_ly2
Junior 3D Generalist | Game-ready assets, Hard surface, PBR Texturing
projects. I work with the full 3D pipeline: hard surface modeling, clean topology, UV unwrapping, baking, and PBR texturing. I pay close attention to optimization and technical requirements for engines
Designer
Zambroni
3D Artist
production-ready. My expertise includes hard-surface and prop modeling, PBR texturing, UV mapping, and baking high-to-low poly details. I have completed projects ranging from props and furniture to stylized