3D modeling with Blender, game engines, and face/body tracking
Escondido,
CA,
United States
I am a 3D artist with experience in character creation,prop and hard surface modeling, and even landscape renders. I've been learning since high school as a hobby and made it a pas...
Fantasy 3D Artist | Game-Ready Props & Weapons | Blender + SP
Khorazm,
Uzbekistan
I’m a 3D artist focused on hard surface modeling for games. I create fantasy and realistic game-ready props using Blender and Substance Painter.
Clean topology, UV mapping, and PB...
Skilled ZBrush Artist with three years of professional experience in digital sculpting, modeling, an
Philippines
I am a highly skilled ZBrush Artist with three years of professional experience specializing in the creation of detailed, production-ready assets for the collectables market (e.g.,...
I am a professional 3D modeler with expertise in SolidWorks, specializing in creating precise mechanical parts, custom components, and complex assemblies. With extensive experience...
2D & 3D CAD Design2D & 3D Design2D & 3D Engineering Design2D & 3D Mechanical Assembly14
more
I work in Blender and can make complex organic and hard surface models, fixtures or contraptions, with high precision and print ready. But mostly I work making artistic things like...
Computer Engineering Student with Blender Experience
Lagos,
Nigeria
Professional Overview
Strengths: Detail-oriented Hard Surface 3D Artist specializing in Architectural Visualization and Product Design using Blender.
Skills: Proficient in 3D rend...
I am a 3D artist with a decade of experience in the field of 3D visualization. I possess versatility and a strong capacity to adapt, allowing me to thrive in diverse creative envir...
With Over 3 years of experience as a 3D artist, I bring wealth of proficiency in the creating of complex and interesting 3D Designs. I have a proven track record to be adept at lea...
I am a 3D artist specializing in stylized low-poly models for games and interactive media. Skilled in 3D modeling, sculpting, texturing, and rendering, I create clean, optimized as...