I do work hard to make project done and make me more challenging with tough situation and lack of time.
I work in autodesk maya for modelling, substance painter for texturing, unre...
Hi there! I'm a dedicated and determined Professional 3D Artist, with more than 4 years of experience in the design industry.
I've developed and executed strategies that I believe...
I work as a 3d freelancer as a full-time job across different sites to make a living of it.
and still, now it is going well and I have a broad knowledge about 3d that enables me to...
I’m a 3D modeler with a focus on hard surface designs, vehicles, Robots, endoskeletons, exoskeletons, and science fiction assets. I specialize in creating realistic, detailed model...
Hard Surface Modeler for Product Rendering & 3D Printing
Bordeaux,
France
I create high-quality hard surface models and photoreal product visualizations for brands, creators, and businesses.
Using Blender and modern rendering techniques, I produce clean...
3D Commercial Rendering3D Industrial Design3D Logo Animation3D Modeling20
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Blender 3D Artist | Viral Product Animations & Hard Surface Modeling
Venice,
CA,
United States
I'm a 3D artist and Blender specialist focused on creating bold, dynamic animations — especially for products, packaging, and visual storytelling. I’ve built a large online followi...
2D & 3D Animation2D & 3D Renderings2D Motion Graphics3D Artist36
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Junior 3D Generalist | Game-ready assets, Hard surface, PBR Texturing
Sofia,
Italy
I’m a Junior 3D Generalist focused on creating clean, game-ready assets for games and real-time projects.
I work with the full 3D pipeline: hard surface modeling, clean topology,...
3D Game Modeling3D Model Optimization3D Modeling for Games3D Modeling, 3D Rendering,17
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I am a 3D hard surface artist focused on realistic and sci-fi weapon design for games. I specialize in creating high-quality, game-ready models with attention to clean topology, re...
professional 3d modeling on hard surfaces in Blender, SolidWork and Shapr3d.
Brazil
I've been a 3D modeler for over seven years,
work in blender and with rendering in both eevee and unreal engine
cycles, in addition to creating procedural materials.